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# Content
1 ----------------------------------------------------------------------
2 XviD Core coding style
3
4 Inspired by the Linux Kernel Coding Style
5
6 ----------------------------------------------------------------------
7 $Id: CodingStyle,v 1.2 2002-06-12 21:23:49 edgomez Exp $
8
9
10 This is a short document describing the preferred coding style for the
11 XviD core library. Coding style is very personal, and we won't
12 _force_ our views on anybody. But if everybody who submits
13 patches/codes to the CVS respect this coding style, the whole source
14 would be easier to read/understand for all the others developers.
15
16
17
18 Chapter 1: Indentation
19
20 Tabs are 4 characters, and thus indentations are also 4 characters.
21 We use tabs as indentation chars, try not using spaces as they make
22 the source code bigger.
23
24 In short, 8-char indents would have made things easier to read, and
25 would have the added benefit of warning you when you're nesting your
26 functions too deep. But because of some parts of the XviD code source
27 has to use lot of if/else/for statements together, we have chosen to
28 set the standard tab length to 4 characters.
29
30 Setting the tab length to 4 doesn't allow you to write deep code
31 paths. Try to keep your code path as simple as possible. More than 3
32 levels is surely a piece of code which needs to be written again if
33 possible.
34
35
36 Chapter 2: Placing Braces
37
38 The other issue that always comes up in C styling is the placement of
39 braces. Unlike the indent size, there are few technical reasons to
40 choose one placement strategy over the other, but the preferred way,
41 is to place the braces just a the end of the line :
42
43 if (x is true) {
44 we do y
45 } else {
46 we do z
47 }
48
49 This way we waste no lines with a single brace in it, and can add more
50 useful comments to the code.
51
52 Function and struct braces do not obey this rule, the braces are added
53 in the next line :
54
55 int function(int x)
56 {
57 body of function
58 }
59
60 struct foo_t
61 {
62 body of the strcuture
63 }
64
65 Note that the closing brace is empty on a line of its own, _except_ in
66 the cases where it is followed by a continuation of the same statement,
67 ie a "while" in a do-statement or an "else" in an if-statement, like
68 this:
69
70 do {
71 body of do-loop
72 } while (condition);
73
74 and
75
76 if (x == y) {
77 ..
78 } else if (x > y) {
79 ...
80 }
81 else {
82 ....
83 }
84
85
86 Chapter 3: Naming
87
88 C is a Spartan language, and so should your naming be. Unlike
89 Modula-2 and Pascal programmers, C programmers do not use cute names
90 like ThisVariableIsATemporaryCounter. A C programmer would call that
91 variable "tmp", which is much easier to write, and not the least more
92 difficult to understand.
93
94 HOWEVER, while mixed-case names are frowned upon, descriptive names
95 for global variables are a must. To call a global function "foo" is a
96 shooting offense.
97
98 GLOBAL variables (to be used only if you _really_ need them) need to
99 have descriptive names, as do global functions. If you have a
100 function that counts the number of active users, you should call that
101 "count_active_users()" or similar, you should _not_ call it
102 "cntusr()". Try not to use global variables as they break reentrancy
103 and XviD aims to be (in a long term) a threadable library.
104
105
106 Encoding the type of a function into the name (so-called Hungarian
107 notation) is brain damaged - the compiler knows the types anyway and
108 can check those, and it only confuses the programmer. No wonder
109 MicroSoft makes buggy programs.
110
111 LOCAL variable names should be short, and to the point. If you have
112 some random integer loop counter, it should probably be called "i".
113 Calling it "loop_counter" is non-productive, if there is no chance of
114 it being mis-understood. Similarly, "tmp" can be just about any type
115 of variable that is used to hold a temporary value.
116
117 If you are afraid to mix up your local variable names, you have
118 another problem, which is called the function-growth-hormone-imbalance
119 syndrome. See next chapter.
120
121
122 Chapter 4: Functions
123
124 Functions should be short and sweet, and do just one thing. They
125 should fit on one or two screenfuls of text (the ISO/ANSI screen size
126 is 80x24, as we all know), and do one thing and do that well.
127
128 The maximum length of a function is inversely proportional to the
129 complexity and indentation level of that function. So, if you have a
130 conceptually simple function that is just one long (but simple)
131 case-statement, where you have to do lots of small things for a lot of
132 different cases, it's OK to have a longer function.
133
134 However, if you have a complex function, and you suspect that a
135 less-than-gifted first-year high-school student might not even
136 understand what the function is all about, you should adhere to the
137 maximum limits all the more closely. Use helper functions with
138 descriptive names (you can ask the compiler to in-line them if you
139 think it's performance-critical, and it will probably do a better job
140 of it that you would have done).
141
142 Another measure of the function is the number of local variables.
143 They shouldn't exceed 5-10, or you're doing something wrong. Re-think
144 the function, and split it into smaller pieces. A human brain can
145 generally easily keep track of about 7 different things, anything more
146 and it gets confused. You know you're brilliant, but maybe you'd like
147 to understand what you did 2 weeks from now.
148
149 NB : This chapter does not apply very well to some XviD parts, but
150 keep this "philosphy" in mind anyway.
151
152
153 Chapter 5: Commenting
154
155 Comments are good, but there is also a danger of over-commenting.
156 NEVER try to explain HOW your code works in a comment: it's much
157 better to write the code so that the _working_ is obvious, and it's a
158 waste of time to explain badly written code.
159
160 Generally, you want your comments to tell WHAT your code does, not
161 HOW. Also, try to avoid putting comments inside a function body: if
162 the function is so complex that you need to separately comment parts
163 of it, you should probably go back to chapter 4 for a while. You can
164 make small comments to note or warn about something particularly
165 clever (or ugly), but try to avoid excess. Instead, put the comments
166 at the head of the function, telling people what it does, and possibly
167 WHY it does it.
168
169
170 Chapter 6: Emacs settings
171
172 That's OK, we all do. You've probably been told by your long-time
173 Unix user helper that "GNU emacs" automatically formats the C sources
174 for you, and you've noticed that yes, it does do that, but the
175 defaults it uses are less than desirable (in fact, they are worse than
176 random typing - a infinite number of monkeys typing into GNU emacs
177 would never make a good program).
178
179 So, you can either get rid of GNU emacs, or change it to use saner
180 values. To do the latter, you can stick the following in your .emacs
181 file:
182
183 (defun xvid-c-mode ()
184 "C mode with adjusted defaults for use with the XviD Sources."
185 (interactive)
186 (c-mode)
187 (message "Loading xvid-c-mode")
188 (c-set-style "K&R")
189 (setq c-basic-offset 4)
190 (setq indent-tabs-mode t tab-width 4)
191 (turn-on-follow-mode)
192 (toggle-truncate-lines)
193 (setq make-backup-files nil)
194 (setq column-number-mode t)
195 )
196
197 This will define the "M-x xvid-c-mode command". When hacking the
198 library, if you put the string -*- xvid-c -*- somewhere on the first
199 two lines, this mode will be automatically invoked. Also, you may want
200 to add
201
202 (setq auto-mode-alist (cons '("/.*/xvidcore.*/.*\\.[ch]$" . xvid-c-mode)
203 auto-mode-alist))
204
205 to your .emacs file if you want to have xvid-c-mode switched on
206 automagically when you edit source files under */xvidcore/.
207
208
209 Chapter 7: indent
210
211 But even if you fail in getting emacs to do sane formatting, or you
212 are using another kind of editors (vim?, vc++??, notepad ??? <- you
213 crazy :-) everything is lost: use "indent".
214
215 Now, again, GNU indent has the same brain dead settings that GNU emacs
216 has, which is why you need to give it a few command line options.
217 However, that's not too bad, because even the makers of GNU indent
218 recognize the authority of K&R (the GNU people aren't evil, they are
219 just severely misguided in this matter), so you just give indent the
220 options :
221
222 -bad -bap -nbbo -nbc -br -c33 -cd33 -ncdb -ce -ci4 -cli0 -cp33 -cs -d0
223 -di1 -nfc1 -nfca -nhnl -i4 -ip0 -l79 -lp -npcs -nprs -psl -saf -sai
224 -saw -nsc -nsob -nss -ut -ts4 -bfda
225
226 Look at the man pages for more details about each option. Basically,
227 our style is very close to the K&R one.
228
229 "indent" has a lot of options, and especially when it comes to comment
230 re-formatting you may want to take a look at the manual page. But
231 remember: "indent" is not a fix for bad programming.
232
233
234 Chapter 8: Reentrance
235
236 Well, at the moment, XviD is not a reentrant library because during
237 its development, some mistakes have been comited. But reentrance is a
238 long term aim for this project so you should not write code which is
239 not reentrant.
240
241 To ensure you're writting reentrant code, check that :
242
243 - you're not using global variables (except constants because
244 they're used in read only access).
245 - you're not using static variables (except constants because
246 they're used in read only access).
247 - functions use only local variables.
248 - functions do not return data locally allocated on the stack.
249
250
251 Chapter 9: Types
252
253 A while ago, almost all variables got an extra type, like int32_t,
254 uint8_t etc... to make them of identical size on all platforms
255 (defined in compiler specific headers or in src/portab.h). You should
256 use those types only when really needed. When defining a loop
257 variable, you must use platform natural types defined as 'int'. This
258 makes the code faster because the compiler transforms the int in the
259 natural size of the CPU : 32 bit on 32 bit CPUs (x86, powerpc) and
260 64bit on 64 bit CPUs (ultra sparc, AMD hammer, Intel Itanium, Motorola
261 powerpc64)
262
263 But don't forget that the minimum platform targeted by the XviD
264 library is a 32bit cpu. So a 'int' should (never say 'is' in such a
265 case) always be 32bit long (or bigger)
266
267
268 Chapter 10: Portability
269
270 The code _must_ be portable. Don't use specific functions to a
271 compiler/OS/libC. Don't use specific compiler pragmas, or syntax
272 extensions.
273
274 Btw, if you have to use those deprecated/not portable features, then
275 use the src/portab.h to write a wrapper for each targeted system.
276
277 For the moment, the supported platforms are :
278 - Win32 family (x86) with VC++
279 - Cygwin env (bypassing the cygwin.dll with -mno-cygwin flag)
280 - Mingw ???
281 - GNU/Linux (x86 and ppc for optimized code, or any other arch for
282 the pure C version of the library)
283 - *BSD (same archs as GNU/Linux)