ProfDrMorph's new (unoptimized) Luma Masking code:
luminance masking now works with relative values instead of absolute ones
the new code raises/lowers oberall quant for especially bright/dark frames ( Weber-Fechner law: humans see less differences in bright scenes )
every pixel with a very low lumi value is set to 0 for better compressability ( again the Weber-Fechner law; below a certain intesity humans won't see anything )
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