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revision 1912, Sat Dec 18 10:17:35 2010 UTC revision 1913, Sat Dec 18 16:02:08 2010 UTC
# Line 3  Line 3 
3   *  XVID MPEG-4 VIDEO CODEC   *  XVID MPEG-4 VIDEO CODEC
4   *  - Encoder related header  -   *  - Encoder related header  -
5   *   *
6   *  Copyright(C) 2002-2003 Michael Militzer <isibaar@xvid.org>   *  Copyright(C) 2002-2010 Michael Militzer <isibaar@xvid.org>
7   *               2002-2003 Peter Ross <pross@xvid.org>   *               2002-2003 Peter Ross <pross@xvid.org>
8   *   *
9   *  This program is free software ; you can redistribute it and/or modify   *  This program is free software ; you can redistribute it and/or modify
# Line 20  Line 20 
20   *  along with this program ; if not, write to the Free Software   *  along with this program ; if not, write to the Free Software
21   *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA   *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
22   *   *
23   * $Id: encoder.h,v 1.33 2010-09-13 07:38:09 Isibaar Exp $   * $Id: encoder.h,v 1.34 2010-12-18 16:02:00 Isibaar Exp $
24   *   *
25   ****************************************************************************/   ****************************************************************************/
26    
# Line 213  Line 213 
213      QUEUEINFO closed_qframe;    /* qFrame, only valid when >= 0 */      QUEUEINFO closed_qframe;    /* qFrame, only valid when >= 0 */
214    
215          /* multithreaded stuff */          /* multithreaded stuff */
216          int num_threads;                        /* number of additional threads */          int num_threads;                        /* number of encoder threads */
217          SMPmotionData * motionData;     /* data structures used to pass all thread-specific data */          SMPData * smpData;                      /* data structures used to pass all thread-specific data */
218    
219          int m_framenum; /* debug frame num counter; unlike iFrameNum, does not reset at ivop */          int m_framenum; /* debug frame num counter; unlike iFrameNum, does not reset at ivop */
220    
221          float fMvPrevSigma;          float fMvPrevSigma;
222    
223            int num_slices;                 /* number of slices to code */
224  } Encoder;  } Encoder;
225    
226  /*****************************************************************************  /*****************************************************************************

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