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Revision 1435 - (download) (annotate)
Fri Apr 16 09:09:33 2004 UTC (15 years, 1 month ago) by suxen_drol
File size: 37011 byte(s)
removed libxvidcore_static.def
# Microsoft Developer Studio Project File - Name="libxvidcore_static" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Static Library" 0x0104

CFG=libxvidcore_static - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "libxvidcore_static.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "libxvidcore_static.mak" CFG="libxvidcore_static - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "libxvidcore_static - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "libxvidcore_static - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe

!IF  "$(CFG)" == "libxvidcore_static - Win32 Release"

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LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"bin\libxvidcore.lib"

!ELSEIF  "$(CFG)" == "libxvidcore_static - Win32 Debug"

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LIB32=link.exe -lib
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# ADD LIB32 /nologo /out:"bin\libxvidcore.lib"

!ENDIF 

# Begin Target

# Name "libxvidcore_static - Win32 Release"
# Name "libxvidcore_static - Win32 Debug"
# Begin Group "docs"

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SOURCE=..\..\AUTHORS
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SOURCE="..\..\doc\INSTALL"
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SOURCE=..\..\LICENSE
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SOURCE="..\..\doc\README"
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SOURCE=..\..\src\bitstream\x86_asm\cbp_3dne.asm

!IF  "$(CFG)" == "libxvidcore_static - Win32 Release"

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# Begin Custom Build - Assembling $(InputPath)
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# End Source File
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SOURCE=..\..\src\bitstream\x86_asm\cbp_mmx.asm

!IF  "$(CFG)" == "libxvidcore_static - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
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# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore_static - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
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# End Custom Build

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# End Source File
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!IF  "$(CFG)" == "libxvidcore_static - Win32 Release"

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# Begin Custom Build - Assembling $(InputPath)
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SOURCE=..\..\src\dct\x86_asm\fdct_mmx_ffmpeg.asm

!IF  "$(CFG)" == "libxvidcore_static - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
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InputName=fdct_mmx_ffmpeg

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore_static - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
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"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\dct\x86_asm\fdct_mmx_skal.asm

!IF  "$(CFG)" == "libxvidcore_static - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\dct\x86_asm\fdct_mmx_skal.asm
InputName=fdct_mmx_skal

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore_static - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
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# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\dct\x86_asm\fdct_sse2_skal.asm

!IF  "$(CFG)" == "libxvidcore_static - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
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"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore_static - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\dct\x86_asm\fdct_sse2_skal.asm
InputName=fdct_sse2_skal

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\dct\x86_asm\idct_3dne.asm

!IF  "$(CFG)" == "libxvidcore_static - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\dct\x86_asm\idct_3dne.asm
InputName=idct_3dne

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore_static - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\dct\x86_asm\idct_3dne.asm
InputName=idct_3dne

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\dct\x86_asm\idct_mmx.asm

!IF  "$(CFG)" == "libxvidcore_static - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\dct\x86_asm\idct_mmx.asm
InputName=idct_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore_static - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\dct\x86_asm\idct_mmx.asm
InputName=idct_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\dct\x86_asm\idct_sse2_dmitry.asm

!IF  "$(CFG)" == "libxvidcore_static - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\dct\x86_asm\idct_sse2_dmitry.asm
InputName=idct_sse2_dmitry

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore_static - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
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"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\dct\x86_asm\simple_idct_mmx.asm

!IF  "$(CFG)" == "libxvidcore_static - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\dct\x86_asm\simple_idct_mmx.asm
InputName=simple_idct_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore_static - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
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InputName=simple_idct_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

!ENDIF 

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# Begin Source File

SOURCE=..\..\src\image\x86_asm\colorspace_mmx.inc
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# Begin Source File

SOURCE=..\..\src\image\x86_asm\colorspace_rgb_mmx.asm

!IF  "$(CFG)" == "libxvidcore_static - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
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IntDir=.\Release
InputPath=..\..\src\image\x86_asm\colorspace_rgb_mmx.asm
InputName=colorspace_rgb_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore_static - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
InputDir=\xvid\xvidcore-CVSHEAD\src\image\x86_asm
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InputName=colorspace_rgb_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

!ENDIF 

# End Source File
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SOURCE=..\..\src\image\x86_asm\colorspace_yuv_mmx.asm

!IF  "$(CFG)" == "libxvidcore_static - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
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IntDir=.\Release
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InputName=colorspace_yuv_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore_static - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
InputDir=\xvid\xvidcore-CVSHEAD\src\image\x86_asm
IntDir=.\Debug
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InputName=colorspace_yuv_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\image\x86_asm\colorspace_yuyv_mmx.asm

!IF  "$(CFG)" == "libxvidcore_static - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
InputDir=\xvid\xvidcore-CVSHEAD\src\image\x86_asm
IntDir=.\Release
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InputName=colorspace_yuyv_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

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# Begin Custom Build - Assembling $(InputPath)
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IntDir=.\Debug
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InputName=colorspace_yuyv_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

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# End Source File
# Begin Source File

SOURCE=..\..\src\image\x86_asm\interpolate8x8_3dn.asm

!IF  "$(CFG)" == "libxvidcore_static - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
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InputName=interpolate8x8_3dn

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore_static - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\image\x86_asm\interpolate8x8_3dn.asm
InputName=interpolate8x8_3dn

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

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# End Source File
# Begin Source File

SOURCE=..\..\src\image\x86_asm\interpolate8x8_3dne.asm

!IF  "$(CFG)" == "libxvidcore_static - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\image\x86_asm\interpolate8x8_3dne.asm
InputName=interpolate8x8_3dne

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore_static - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
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InputName=interpolate8x8_3dne

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\image\x86_asm\interpolate8x8_mmx.asm

!IF  "$(CFG)" == "libxvidcore_static - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\image\x86_asm\interpolate8x8_mmx.asm
InputName=interpolate8x8_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore_static - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\image\x86_asm\interpolate8x8_mmx.asm
InputName=interpolate8x8_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\image\x86_asm\interpolate8x8_xmm.asm

!IF  "$(CFG)" == "libxvidcore_static - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\image\x86_asm\interpolate8x8_xmm.asm
InputName=interpolate8x8_xmm

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore_static - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\image\x86_asm\interpolate8x8_xmm.asm
InputName=interpolate8x8_xmm

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\image\x86_asm\postprocessing_mmx.asm

!IF  "$(CFG)" == "libxvidcore_static - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\image\x86_asm\postprocessing_mmx.asm
InputName=postprocessing_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore_static - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\image\x86_asm\postprocessing_mmx.asm
InputName=postprocessing_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\image\x86_asm\qpel_mmx.asm

!IF  "$(CFG)" == "libxvidcore_static - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\image\x86_asm\qpel_mmx.asm
InputName=qpel_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore_static - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\image\x86_asm\qpel_mmx.asm
InputName=qpel_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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SOURCE=..\..\src\image\x86_asm\reduced_mmx.asm

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InputName=reduced_mmx

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# End Custom Build

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# Begin Custom Build - Assembling $(InputPath)
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InputPath=..\..\src\image\x86_asm\reduced_mmx.asm
InputName=reduced_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\motion\x86_asm\sad_3dn.asm
InputName=sad_3dn

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\motion\x86_asm\sad_3dn.asm
InputName=sad_3dn

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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SOURCE=..\..\src\motion\x86_asm\sad_3dne.asm

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InputName=sad_3dne

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# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\motion\x86_asm\sad_3dne.asm
InputName=sad_3dne

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# Begin Custom Build - Assembling $(InputPath)
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# Begin Custom Build - Assembling $(InputPath)
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InputName=sad_sse2

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

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# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\motion\x86_asm\sad_sse2.asm
InputName=sad_sse2

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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SOURCE=..\..\src\motion\x86_asm\sad_xmm.asm

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# Begin Custom Build - Assembling $(InputPath)
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InputPath=..\..\src\motion\x86_asm\sad_xmm.asm
InputName=sad_xmm

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore_static - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\motion\x86_asm\sad_xmm.asm
InputName=sad_xmm

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\quant\x86_asm\quantize_h263_3dne.asm
InputName=quantize_h263_3dne

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\quant\x86_asm\quantize_h263_3dne.asm
InputName=quantize_h263_3dne

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

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# Begin Custom Build - Assembling $(InputPath)
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InputName=quantize_h263_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
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InputName=quantize_mpeg_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# Begin Custom Build - Assembling $(InputPath)
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InputName=quantize_mpeg_xmm

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# Begin Custom Build - Assembling $(InputPath)
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"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

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# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
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"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# Begin Custom Build - Assembling $(InputPath)
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# Begin Custom Build - Assembling $(InputPath)
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