[svn] / trunk / xvidcore / build / win32 / libxvidcore.dsp Repository:
ViewVC logotype

View of /trunk/xvidcore/build/win32/libxvidcore.dsp

Parent Directory Parent Directory | Revision Log Revision Log


Revision 2177 - (download) (annotate)
Sun Nov 3 11:50:49 2019 UTC (4 years, 4 months ago) by Isibaar
File size: 40732 byte(s)
- Fix of various long-standing bitstream decoder bugs (Credit to OSS-Fuzz).
- Some minor decoder cleanups and improved robustness.
# Microsoft Developer Studio Project File - Name="libxvidcore" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** NICHT BEARBEITEN **

# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102

CFG=libxvidcore - Win32 Debug
!MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE
!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl
!MESSAGE 
!MESSAGE NMAKE /f "libxvidcore.mak".
!MESSAGE 
!MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben
!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
!MESSAGE 
!MESSAGE NMAKE /f "libxvidcore.mak" CFG="libxvidcore - Win32 Debug"
!MESSAGE 
!MESSAGE Für die Konfiguration stehen zur Auswahl:
!MESSAGE 
!MESSAGE "libxvidcore - Win32 Release" (basierend auf  "Win32 (x86) Dynamic-Link Library")
!MESSAGE "libxvidcore - Win32 Debug" (basierend auf  "Win32 (x86) Dynamic-Link Library")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /D "NDEBUG" /D "XVID_HAVE_PADDED_BS_BUFFER" /D "ARCH_IS_IA32" /D "WIN32" /D "_WINDOWS" /D "ARCH_IS_32BIT" /YX /FD /Qipo /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0xc09 /d "NDEBUG"
# ADD RSC /l 0xc09 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /version:1.0 /subsystem:windows /dll /machine:I386 /out:"bin\xvidcore.dll" /implib:"bin\xvidcore.dll.a"

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "ARCH_IS_32BIT" /D "ARCH_IS_IA32" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0xc09 /d "_DEBUG"
# ADD RSC /l 0xc09 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /version:1.0 /subsystem:windows /dll /debug /machine:I386 /out:"bin\xvidcore.dll" /implib:"bin\xvidcore.dll.a" /pdbtype:sept

!ENDIF 

# Begin Target

# Name "libxvidcore - Win32 Release"
# Name "libxvidcore - Win32 Debug"
# Begin Group "docs"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\AUTHORS
# End Source File
# Begin Source File

SOURCE=..\..\ChangeLog
# End Source File
# Begin Source File

SOURCE=..\..\CodingStyle
# End Source File
# Begin Source File

SOURCE="..\..\doc\INSTALL"
# End Source File
# Begin Source File

SOURCE=..\..\LICENSE
# End Source File
# Begin Source File

SOURCE="..\..\doc\README"
# End Source File
# Begin Source File

SOURCE=..\..\README
# End Source File
# Begin Source File

SOURCE=..\..\TODO
# End Source File
# End Group
# Begin Group "bitstream"

# PROP Default_Filter ""
# Begin Group "bitstream_asm"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\src\bitstream\x86_asm\cbp_mmx.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\bitstream\x86_asm\cbp_mmx.asm
InputName=cbp_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\bitstream\x86_asm\cbp_mmx.asm
InputName=cbp_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\bitstream\x86_asm\cbp_sse2.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\bitstream\x86_asm\cbp_sse2.asm
InputName=cbp_sse2

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"
# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\bitstream\x86_asm\cbp_sse2.asm
InputName=cbp_sse2

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ENDIF 

# End Source File
# End Group
# Begin Group "bitstream_h"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\src\bitstream\bitstream.h
# End Source File
# Begin Source File

SOURCE=..\..\src\bitstream\cbp.h
# End Source File
# Begin Source File

SOURCE=..\..\src\bitstream\mbcoding.h
# End Source File
# Begin Source File

SOURCE=..\..\src\bitstream\vlc_codes.h
# End Source File
# Begin Source File

SOURCE=..\..\src\bitstream\zigzag.h
# End Source File
# End Group
# Begin Source File

SOURCE=..\..\src\bitstream\bitstream.c
# End Source File
# Begin Source File

SOURCE=..\..\src\bitstream\cbp.c
# End Source File
# Begin Source File

SOURCE=..\..\src\bitstream\mbcoding.c
# End Source File
# End Group
# Begin Group "dct"

# PROP Default_Filter ""
# Begin Group "dct_asm"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\src\dct\x86_asm\fdct_mmx_ffmpeg.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\dct\x86_asm\fdct_mmx_ffmpeg.asm
InputName=fdct_mmx_ffmpeg

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"
# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\dct\x86_asm\fdct_mmx_ffmpeg.asm
InputName=fdct_mmx_ffmpeg

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\dct\x86_asm\fdct_mmx_skal.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\dct\x86_asm\fdct_mmx_skal.asm
InputName=fdct_mmx_skal

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\dct\x86_asm\fdct_mmx_skal.asm
InputName=fdct_mmx_skal

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\dct\x86_asm\fdct_sse2_skal.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\dct\x86_asm\fdct_sse2_skal.asm
InputName=fdct_sse2_skal

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\dct\x86_asm\fdct_sse2_skal.asm
InputName=fdct_sse2_skal

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\dct\x86_asm\idct_3dne.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\dct\x86_asm\idct_3dne.asm
InputName=idct_3dne

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\dct\x86_asm\idct_3dne.asm
InputName=idct_3dne

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\dct\x86_asm\idct_mmx.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\dct\x86_asm\idct_mmx.asm
InputName=idct_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\dct\x86_asm\idct_mmx.asm
InputName=idct_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\dct\x86_asm\idct_sse2_dmitry.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\dct\x86_asm\idct_sse2_dmitry.asm
InputName=idct_sse2_dmitry

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\dct\x86_asm\idct_sse2_dmitry.asm
InputName=idct_sse2_dmitry

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ENDIF 

# End Source File
# End Group
# Begin Group "dct_h"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\src\dct\fdct.h
# End Source File
# Begin Source File

SOURCE=..\..\src\dct\idct.h
# End Source File
# End Group
# Begin Source File

SOURCE=..\..\src\dct\fdct.c
# End Source File
# Begin Source File

SOURCE=..\..\src\dct\idct.c
# End Source File
# Begin Source File

SOURCE=..\..\src\dct\simple_idct.c
# End Source File
# End Group
# Begin Group "image"

# PROP Default_Filter ""
# Begin Group "image_asm"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\src\image\x86_asm\colorspace_mmx.inc
# End Source File
# Begin Source File

SOURCE=..\..\src\image\x86_asm\colorspace_rgb_mmx.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
InputDir=\xvidcore\src\image\x86_asm
IntDir=.\Release
InputPath=..\..\src\image\x86_asm\colorspace_rgb_mmx.asm
InputName=colorspace_rgb_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ -I"$(InputDir)"\ "$(InputPath)"

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
InputDir=\xvidcore\src\image\x86_asm
IntDir=.\Debug
InputPath=..\..\src\image\x86_asm\colorspace_rgb_mmx.asm
InputName=colorspace_rgb_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ -I"$(InputDir)"\ "$(InputPath)"

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\image\x86_asm\colorspace_yuv_mmx.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
InputDir=\xvidcore\src\image\x86_asm
IntDir=.\Release
InputPath=..\..\src\image\x86_asm\colorspace_yuv_mmx.asm
InputName=colorspace_yuv_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ -I"$(InputDir)"\ "$(InputPath)"

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
InputDir=\xvidcore\src\image\x86_asm
IntDir=.\Debug
InputPath=..\..\src\image\x86_asm\colorspace_yuv_mmx.asm
InputName=colorspace_yuv_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ -I"$(InputDir)"\ "$(InputPath)"

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\image\x86_asm\colorspace_yuyv_mmx.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
InputDir=\xvidcore\src\image\x86_asm
IntDir=.\Release
InputPath=..\..\src\image\x86_asm\colorspace_yuyv_mmx.asm
InputName=colorspace_yuyv_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ -I"$(InputDir)"\ "$(InputPath)"

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
InputDir=\xvidcore\src\image\x86_asm
IntDir=.\Debug
InputPath=..\..\src\image\x86_asm\colorspace_yuyv_mmx.asm
InputName=colorspace_yuyv_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ -I"$(InputDir)"\ "$(InputPath)"

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\image\x86_asm\deintl_sse.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\image\x86_asm\deintl_sse.asm
InputName=deintl_sse

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\image\x86_asm\deintl_sse.asm
InputName=deintl_sse

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\image\x86_asm\gmc_mmx.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\image\x86_asm\gmc_mmx.asm
InputName=gmc_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\image\x86_asm\gmc_mmx.asm
InputName=gmc_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\image\x86_asm\interpolate8x8_3dn.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\image\x86_asm\interpolate8x8_3dn.asm
InputName=interpolate8x8_3dn

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\image\x86_asm\interpolate8x8_3dn.asm
InputName=interpolate8x8_3dn

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\image\x86_asm\interpolate8x8_3dne.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\image\x86_asm\interpolate8x8_3dne.asm
InputName=interpolate8x8_3dne

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\image\x86_asm\interpolate8x8_3dne.asm
InputName=interpolate8x8_3dne

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\image\x86_asm\interpolate8x8_mmx.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\image\x86_asm\interpolate8x8_mmx.asm
InputName=interpolate8x8_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\image\x86_asm\interpolate8x8_mmx.asm
InputName=interpolate8x8_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\image\x86_asm\interpolate8x8_xmm.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\image\x86_asm\interpolate8x8_xmm.asm
InputName=interpolate8x8_xmm

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\image\x86_asm\interpolate8x8_xmm.asm
InputName=interpolate8x8_xmm

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\image\x86_asm\postprocessing_mmx.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\image\x86_asm\postprocessing_mmx.asm
InputName=postprocessing_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\image\x86_asm\postprocessing_mmx.asm
InputName=postprocessing_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\image\x86_asm\postprocessing_sse2.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\image\x86_asm\postprocessing_sse2.asm
InputName=postprocessing_sse2

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\image\x86_asm\postprocessing_sse2.asm
InputName=postprocessing_sse2

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\image\x86_asm\qpel_mmx.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\image\x86_asm\qpel_mmx.asm
InputName=qpel_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\image\x86_asm\qpel_mmx.asm
InputName=qpel_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\image\x86_asm\reduced_mmx.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\image\x86_asm\reduced_mmx.asm
InputName=reduced_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\image\x86_asm\reduced_mmx.asm
InputName=reduced_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ENDIF 

# End Source File
# End Group
# Begin Group "image_h"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\src\image\colorspace.h
# End Source File
# Begin Source File

SOURCE=..\..\src\image\font.h
# End Source File
# Begin Source File

SOURCE=..\..\src\image\image.h
# End Source File
# Begin Source File

SOURCE=..\..\src\image\interpolate8x8.h
# End Source File
# Begin Source File

SOURCE=..\..\src\image\postprocessing.h
# End Source File
# Begin Source File

SOURCE=..\..\src\image\qpel.h
# End Source File
# Begin Source File

SOURCE=..\..\src\image\reduced.h
# End Source File
# End Group
# Begin Source File

SOURCE=..\..\src\image\colorspace.c
# End Source File
# Begin Source File

SOURCE=..\..\src\image\font.c
# End Source File
# Begin Source File

SOURCE=..\..\src\image\image.c
# End Source File
# Begin Source File

SOURCE=..\..\src\image\interpolate8x8.c
# End Source File
# Begin Source File

SOURCE=..\..\src\image\postprocessing.c
# End Source File
# Begin Source File

SOURCE=..\..\src\image\qpel.c
# End Source File
# Begin Source File

SOURCE=..\..\src\image\reduced.c
# End Source File
# End Group
# Begin Group "motion"

# PROP Default_Filter ""
# Begin Group "motion_asm"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\src\motion\x86_asm\sad_3dn.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\motion\x86_asm\sad_3dn.asm
InputName=sad_3dn

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\motion\x86_asm\sad_3dn.asm
InputName=sad_3dn

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\motion\x86_asm\sad_3dne.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\motion\x86_asm\sad_3dne.asm
InputName=sad_3dne

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\motion\x86_asm\sad_3dne.asm
InputName=sad_3dne

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\motion\x86_asm\sad_mmx.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\motion\x86_asm\sad_mmx.asm
InputName=sad_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\motion\x86_asm\sad_mmx.asm
InputName=sad_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\motion\x86_asm\sad_sse2.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\motion\x86_asm\sad_sse2.asm
InputName=sad_sse2

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\motion\x86_asm\sad_sse2.asm
InputName=sad_sse2

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\motion\x86_asm\sad_xmm.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\motion\x86_asm\sad_xmm.asm
InputName=sad_xmm

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\motion\x86_asm\sad_xmm.asm
InputName=sad_xmm

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ENDIF 

# End Source File
# End Group
# Begin Group "motion_h"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\src\motion\estimation.h
# End Source File
# Begin Source File

SOURCE=..\..\src\motion\gmc.h
# End Source File
# Begin Source File

SOURCE=..\..\src\motion\motion.h
# End Source File
# Begin Source File

SOURCE=..\..\src\motion\motion_inlines.h
# End Source File
# Begin Source File

SOURCE=..\..\src\motion\sad.h
# End Source File
# End Group
# Begin Source File

SOURCE=..\..\src\motion\estimation_bvop.c
# End Source File
# Begin Source File

SOURCE=..\..\src\motion\estimation_common.c
# End Source File
# Begin Source File

SOURCE=..\..\src\motion\estimation_gmc.c
# End Source File
# Begin Source File

SOURCE=..\..\src\motion\estimation_pvop.c
# End Source File
# Begin Source File

SOURCE=..\..\src\motion\estimation_rd_based.c
# End Source File
# Begin Source File

SOURCE=..\..\src\motion\estimation_rd_based_bvop.c
# End Source File
# Begin Source File

SOURCE=..\..\src\motion\gmc.c
# End Source File
# Begin Source File

SOURCE=..\..\src\motion\motion_comp.c
# End Source File
# Begin Source File

SOURCE=..\..\src\motion\sad.c
# End Source File
# Begin Source File

SOURCE=..\..\src\motion\vop_type_decision.c
# End Source File
# End Group
# Begin Group "prediction"

# PROP Default_Filter ""
# Begin Group "prediction_h"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\src\prediction\mbprediction.h
# End Source File
# End Group
# Begin Source File

SOURCE=..\..\src\prediction\mbprediction.c
# End Source File
# End Group
# Begin Group "quant"

# PROP Default_Filter ""
# Begin Group "quant_asm"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\src\quant\x86_asm\quantize_h263_3dne.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\quant\x86_asm\quantize_h263_3dne.asm
InputName=quantize_h263_3dne

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\quant\x86_asm\quantize_h263_3dne.asm
InputName=quantize_h263_3dne

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\quant\x86_asm\quantize_h263_mmx.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\quant\x86_asm\quantize_h263_mmx.asm
InputName=quantize_h263_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\quant\x86_asm\quantize_h263_mmx.asm
InputName=quantize_h263_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\quant\x86_asm\quantize_mpeg_mmx.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\quant\x86_asm\quantize_mpeg_mmx.asm
InputName=quantize_mpeg_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\quant\x86_asm\quantize_mpeg_mmx.asm
InputName=quantize_mpeg_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\quant\x86_asm\quantize_mpeg_xmm.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\quant\x86_asm\quantize_mpeg_xmm.asm
InputName=quantize_mpeg_xmm

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\quant\x86_asm\quantize_mpeg_xmm.asm
InputName=quantize_mpeg_xmm

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ENDIF 

# End Source File
# End Group
# Begin Group "quant_h"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\src\quant\quant.h
# End Source File
# Begin Source File

SOURCE=..\..\src\quant\quant_matrix.h
# End Source File
# End Group
# Begin Source File

SOURCE=..\..\src\quant\quant_h263.c
# End Source File
# Begin Source File

SOURCE=..\..\src\quant\quant_matrix.c
# End Source File
# Begin Source File

SOURCE=..\..\src\quant\quant_mpeg.c
# End Source File
# End Group
# Begin Group "utils"

# PROP Default_Filter ""
# Begin Group "utils_asm"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\src\utils\x86_asm\cpuid.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\utils\x86_asm\cpuid.asm
InputName=cpuid

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\utils\x86_asm\cpuid.asm
InputName=cpuid

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\utils\x86_asm\interlacing_mmx.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\utils\x86_asm\interlacing_mmx.asm
InputName=interlacing_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\utils\x86_asm\interlacing_mmx.asm
InputName=interlacing_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\utils\x86_asm\mem_transfer_3dne.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\utils\x86_asm\mem_transfer_3dne.asm
InputName=mem_transfer_3dne

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\utils\x86_asm\mem_transfer_3dne.asm
InputName=mem_transfer_3dne

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\utils\x86_asm\mem_transfer_mmx.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\utils\x86_asm\mem_transfer_mmx.asm
InputName=mem_transfer_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\utils\x86_asm\mem_transfer_mmx.asm
InputName=mem_transfer_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ENDIF 

# End Source File
# End Group
# Begin Group "utils_h"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\src\utils\emms.h
# End Source File
# Begin Source File

SOURCE=..\..\src\utils\mbfunctions.h
# End Source File
# Begin Source File

SOURCE=..\..\src\utils\mem_align.h
# End Source File
# Begin Source File

SOURCE=..\..\src\utils\mem_transfer.h
# End Source File
# Begin Source File

SOURCE=..\..\src\utils\ratecontrol.h
# End Source File
# Begin Source File

SOURCE=..\..\src\utils\timer.h
# End Source File
# End Group
# Begin Source File

SOURCE=..\..\src\utils\emms.c
# End Source File
# Begin Source File

SOURCE=..\..\src\utils\mbtransquant.c
# End Source File
# Begin Source File

SOURCE=..\..\src\utils\mem_align.c
# End Source File
# Begin Source File

SOURCE=..\..\src\utils\mem_transfer.c
# End Source File
# Begin Source File

SOURCE=..\..\src\utils\timer.c
# End Source File
# End Group
# Begin Group "xvid_h"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\src\decoder.h
# End Source File
# Begin Source File

SOURCE=..\..\src\encoder.h
# End Source File
# Begin Source File

SOURCE=..\..\src\global.h
# End Source File
# Begin Source File

SOURCE=..\..\src\portab.h
# End Source File
# Begin Source File

SOURCE=..\..\src\xvid.h
# End Source File
# End Group
# Begin Group "plugins"

# PROP Default_Filter ""
# Begin Group "plugins_h"

# PROP Default_Filter ""
# End Group
# Begin Group "plugins_asm"

# PROP Default_Filter ""
# Begin Source File

SOURCE="..\..\src\plugins\x86_asm\plugin_ssim-a.asm"

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath="..\..\src\plugins\x86_asm\plugin_ssim-a.asm"
InputName=plugin_ssim-a

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath="..\..\src\plugins\x86_asm\plugin_ssim-a.asm"
InputName=plugin_ssim-a

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -o "$(IntDir)\$(InputName).obj" -f win32 -DWINDOWS -I..\..\src\ "$(InputPath)"

# End Custom Build

!ENDIF 

# End Source File
# End Group
# Begin Source File

SOURCE=..\..\src\plugins\plugin_2pass1.c
# End Source File
# Begin Source File

SOURCE=..\..\src\plugins\plugin_2pass2.c
# End Source File
# Begin Source File

SOURCE=..\..\src\plugins\plugin_dump.c
# End Source File
# Begin Source File

SOURCE=..\..\src\plugins\plugin_lumimasking.c
# End Source File
# Begin Source File

SOURCE=..\..\src\plugins\plugin_psnr.c
# End Source File
# Begin Source File

SOURCE=..\..\src\plugins\plugin_single.c
# End Source File
# Begin Source File

SOURCE=..\..\src\plugins\plugin_ssim.c
# End Source File
# End Group
# Begin Source File

SOURCE=..\..\src\decoder.c
# End Source File
# Begin Source File

SOURCE=..\..\src\encoder.c
# End Source File
# Begin Source File

SOURCE=..\generic\libxvidcore.def
# End Source File
# Begin Source File

SOURCE=..\..\src\xvid.c
# End Source File
# End Target
# End Project

No admin address has been configured
ViewVC Help
Powered by ViewVC 1.0.4