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Revision 1398 - (download) (annotate)
Fri Apr 2 21:29:21 2004 UTC (19 years, 11 months ago) by edgomez
File size: 37529 byte(s)
Merged 1.0 branch fixes
# Microsoft Developer Studio Project File - Name="libxvidcore" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102

CFG=libxvidcore - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "libxvidcore.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "libxvidcore.mak" CFG="libxvidcore - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "libxvidcore - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "libxvidcore - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /D "NDEBUG" /D "ARCH_IS_IA32" /D "WIN32" /D "_WINDOWS" /D "ARCH_IS_32BIT" /YX /FD /Qipo /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD RSC /l 0xc09 /d "NDEBUG"
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# ADD BSC32 /nologo
LINK32=link.exe
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /version:1.0 /subsystem:windows /dll /machine:I386 /out:"bin\xvidcore.dll" /implib:"bin\xvidcore.dll.a"

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# PROP BASE Use_MFC 0
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "ARCH_IS_32BIT" /D "ARCH_IS_IA32" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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LINK32=link.exe
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!ENDIF 

# Begin Target

# Name "libxvidcore - Win32 Release"
# Name "libxvidcore - Win32 Debug"
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SOURCE=..\..\AUTHORS
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SOURCE=..\..\ChangeLog
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SOURCE="..\..\doc\INSTALL"
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SOURCE=..\..\LICENSE
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SOURCE=..\..\src\bitstream\x86_asm\cbp_3dne.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
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InputPath=..\..\src\bitstream\x86_asm\cbp_3dne.asm
InputName=cbp_3dne

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

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# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\bitstream\x86_asm\cbp_3dne.asm
InputName=cbp_3dne

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Source File
# Begin Source File

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!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\bitstream\x86_asm\cbp_mmx.asm
InputName=cbp_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\bitstream\x86_asm\cbp_mmx.asm
InputName=cbp_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\bitstream\x86_asm\cbp_sse2.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
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InputName=cbp_sse2

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\bitstream\x86_asm\cbp_sse2.asm
InputName=cbp_sse2

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

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# PROP Default_Filter ""
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# Begin Source File

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# Begin Source File

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SOURCE=..\..\src\bitstream\bitstream.c
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# PROP Default_Filter ""
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# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\src\dct\x86_asm\fdct_mmx_ffmpeg.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\dct\x86_asm\fdct_mmx_ffmpeg.asm
InputName=fdct_mmx_ffmpeg

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\dct\x86_asm\fdct_mmx_ffmpeg.asm
InputName=fdct_mmx_ffmpeg

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\dct\x86_asm\fdct_mmx_skal.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\dct\x86_asm\fdct_mmx_skal.asm
InputName=fdct_mmx_skal

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\dct\x86_asm\fdct_mmx_skal.asm
InputName=fdct_mmx_skal

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\dct\x86_asm\fdct_sse2_skal.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\dct\x86_asm\fdct_sse2_skal.asm
InputName=fdct_sse2_skal

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\dct\x86_asm\fdct_sse2_skal.asm
InputName=fdct_sse2_skal

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\dct\x86_asm\idct_3dne.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\dct\x86_asm\idct_3dne.asm
InputName=idct_3dne

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\dct\x86_asm\idct_3dne.asm
InputName=idct_3dne

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\dct\x86_asm\idct_mmx.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\dct\x86_asm\idct_mmx.asm
InputName=idct_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\dct\x86_asm\idct_mmx.asm
InputName=idct_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\dct\x86_asm\idct_sse2_dmitry.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\dct\x86_asm\idct_sse2_dmitry.asm
InputName=idct_sse2_dmitry

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\dct\x86_asm\idct_sse2_dmitry.asm
InputName=idct_sse2_dmitry

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\dct\x86_asm\simple_idct_mmx.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\dct\x86_asm\simple_idct_mmx.asm
InputName=simple_idct_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\dct\x86_asm\simple_idct_mmx.asm
InputName=simple_idct_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

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# PROP Default_Filter ""
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SOURCE=..\..\src\dct\fdct.h
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SOURCE=..\..\src\dct\idct.h
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SOURCE=..\..\src\dct\fdct.c
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# Begin Source File

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!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
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IntDir=.\Release
InputPath=..\..\src\image\x86_asm\colorspace_rgb_mmx.asm
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"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
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IntDir=.\Debug
InputPath=..\..\src\image\x86_asm\colorspace_rgb_mmx.asm
InputName=colorspace_rgb_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\image\x86_asm\colorspace_yuv_mmx.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
InputDir=..\..\image\x86_asm
IntDir=.\Release
InputPath=..\..\src\image\x86_asm\colorspace_yuv_mmx.asm
InputName=colorspace_yuv_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -I"$(InputDir)"\ -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
InputDir=..\..\src\image\x86_asm
IntDir=.\Debug
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InputName=colorspace_yuv_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\image\x86_asm\colorspace_yuyv_mmx.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
InputDir=..\..\src\image\x86_asm
IntDir=.\Release
InputPath=..\..\src\image\x86_asm\colorspace_yuyv_mmx.asm
InputName=colorspace_yuyv_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
InputDir=..\..\src\image\x86_asm
IntDir=.\Debug
InputPath=..\..\src\image\x86_asm\colorspace_yuyv_mmx.asm
InputName=colorspace_yuyv_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

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# End Source File
# Begin Source File

SOURCE=..\..\src\image\x86_asm\interpolate8x8_3dn.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\image\x86_asm\interpolate8x8_3dn.asm
InputName=interpolate8x8_3dn

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\image\x86_asm\interpolate8x8_3dn.asm
InputName=interpolate8x8_3dn

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\image\x86_asm\interpolate8x8_3dne.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\image\x86_asm\interpolate8x8_3dne.asm
InputName=interpolate8x8_3dne

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\image\x86_asm\interpolate8x8_3dne.asm
InputName=interpolate8x8_3dne

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\image\x86_asm\interpolate8x8_mmx.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\image\x86_asm\interpolate8x8_mmx.asm
InputName=interpolate8x8_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\image\x86_asm\interpolate8x8_mmx.asm
InputName=interpolate8x8_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\image\x86_asm\interpolate8x8_xmm.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\image\x86_asm\interpolate8x8_xmm.asm
InputName=interpolate8x8_xmm

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\image\x86_asm\interpolate8x8_xmm.asm
InputName=interpolate8x8_xmm

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\image\x86_asm\postprocessing_mmx.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\image\x86_asm\postprocessing_mmx.asm
InputName=postprocessing_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\image\x86_asm\postprocessing_mmx.asm
InputName=postprocessing_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\image\x86_asm\qpel_mmx.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\image\x86_asm\qpel_mmx.asm
InputName=qpel_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\image\x86_asm\qpel_mmx.asm
InputName=qpel_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\image\x86_asm\reduced_mmx.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\image\x86_asm\reduced_mmx.asm
InputName=reduced_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\image\x86_asm\reduced_mmx.asm
InputName=reduced_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

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SOURCE=..\..\src\image\postprocessing.h
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SOURCE=..\..\src\image\colorspace.c
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SOURCE=..\..\src\image\image.c
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# PROP Default_Filter ""
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SOURCE=..\..\src\motion\x86_asm\sad_3dn.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\motion\x86_asm\sad_3dn.asm
InputName=sad_3dn

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\motion\x86_asm\sad_3dn.asm
InputName=sad_3dn

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
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SOURCE=..\..\src\motion\x86_asm\sad_3dne.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\motion\x86_asm\sad_3dne.asm
InputName=sad_3dne

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\motion\x86_asm\sad_3dne.asm
InputName=sad_3dne

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
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SOURCE=..\..\src\motion\x86_asm\sad_mmx.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\motion\x86_asm\sad_mmx.asm
InputName=sad_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\motion\x86_asm\sad_mmx.asm
InputName=sad_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

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# End Source File
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SOURCE=..\..\src\motion\x86_asm\sad_sse2.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\motion\x86_asm\sad_sse2.asm
InputName=sad_sse2

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\motion\x86_asm\sad_sse2.asm
InputName=sad_sse2

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\motion\x86_asm\sad_xmm.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\motion\x86_asm\sad_xmm.asm
InputName=sad_xmm

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\motion\x86_asm\sad_xmm.asm
InputName=sad_xmm

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

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# PROP Default_Filter ""
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SOURCE=..\..\src\motion\estimation.h
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SOURCE=..\..\src\motion\gmc.h
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# Begin Source File

SOURCE=..\..\src\motion\motion.h
# End Source File
# Begin Source File

SOURCE=..\..\src\motion\motion_inlines.h
# End Source File
# Begin Source File

SOURCE=..\..\src\motion\sad.h
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# Begin Source File

SOURCE=..\..\src\motion\estimation_bvop.c
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# Begin Source File

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# Begin Source File

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# Begin Source File

SOURCE=..\..\src\motion\estimation_pvop.c
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# Begin Source File

SOURCE=..\..\src\motion\estimation_rd_based.c
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SOURCE=..\..\src\motion\gmc.c
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# Begin Source File

SOURCE=..\..\src\motion\motion_comp.c
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# Begin Source File

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# Begin Source File

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# PROP Default_Filter ""
# Begin Group "quant_asm"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\src\quant\x86_asm\quantize_h263_3dne.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\quant\x86_asm\quantize_h263_3dne.asm
InputName=quantize_h263_3dne

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\quant\x86_asm\quantize_h263_3dne.asm
InputName=quantize_h263_3dne

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\quant\x86_asm\quantize_h263_mmx.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\quant\x86_asm\quantize_h263_mmx.asm
InputName=quantize_h263_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\quant\x86_asm\quantize_h263_mmx.asm
InputName=quantize_h263_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\quant\x86_asm\quantize_mpeg_mmx.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\quant\x86_asm\quantize_mpeg_mmx.asm
InputName=quantize_mpeg_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\quant\x86_asm\quantize_mpeg_mmx.asm
InputName=quantize_mpeg_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\quant\x86_asm\quantize_mpeg_xmm.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\quant\x86_asm\quantize_mpeg_xmm.asm
InputName=quantize_mpeg_xmm

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\quant\x86_asm\quantize_mpeg_xmm.asm
InputName=quantize_mpeg_xmm

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# Begin Source File

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# PROP Default_Filter ""
# Begin Group "utils_asm"

# PROP Default_Filter ""
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SOURCE=..\..\src\utils\x86_asm\cpuid.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\utils\x86_asm\cpuid.asm
InputName=cpuid

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\utils\x86_asm\cpuid.asm
InputName=cpuid

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

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# End Source File
# Begin Source File

SOURCE=..\..\src\utils\x86_asm\interlacing_mmx.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\utils\x86_asm\interlacing_mmx.asm
InputName=interlacing_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\utils\x86_asm\interlacing_mmx.asm
InputName=interlacing_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

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# End Source File
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SOURCE=..\..\src\utils\x86_asm\mem_transfer_3dne.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\utils\x86_asm\mem_transfer_3dne.asm
InputName=mem_transfer_3dne

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\utils\x86_asm\mem_transfer_3dne.asm
InputName=mem_transfer_3dne

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

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# End Source File
# Begin Source File

SOURCE=..\..\src\utils\x86_asm\mem_transfer_mmx.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\utils\x86_asm\mem_transfer_mmx.asm
InputName=mem_transfer_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\utils\x86_asm\mem_transfer_mmx.asm
InputName=mem_transfer_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# PROP Default_Filter ""
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SOURCE=..\..\src\utils\mbfunctions.h
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# Begin Source File

SOURCE=..\..\src\utils\mem_transfer.h
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SOURCE=..\..\src\utils\ratecontrol.h
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SOURCE=..\..\src\utils\emms.c
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SOURCE=..\..\src\utils\mbtransquant.c
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SOURCE=..\..\src\utils\mem_align.c
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SOURCE=..\..\src\utils\mem_transfer.c
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SOURCE=..\..\src\utils\timer.c
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# Begin Source File

SOURCE=..\..\src\decoder.h
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SOURCE=..\..\src\encoder.h
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# Begin Source File

SOURCE=..\..\src\global.h
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# Begin Source File

SOURCE=..\..\src\xvid.h
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# PROP Default_Filter ""
# Begin Group "plugins_h"

# PROP Default_Filter ""
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SOURCE=..\..\src\plugins\plugin_dump.c
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SOURCE=..\..\src\plugins\plugin_lumimasking.c
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SOURCE=..\..\src\decoder.c
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SOURCE=..\..\src\encoder.c
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SOURCE=..\generic\libxvidcore.def
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# Begin Source File

SOURCE=..\..\src\xvid.c
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# End Target
# End Project

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