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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "libxvidcore.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "libxvidcore.mak" CFG="libxvidcore - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "libxvidcore - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "libxvidcore - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "libxvidcore - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /D "NDEBUG" /D "ARCH_IS_IA32" /D "WIN32" /D "_WINDOWS" /D "ARCH_IS_32BIT" /YX /FD /Qipo /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0xc09 /d "NDEBUG" +# ADD RSC /l 0xc09 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /version:1.0 /subsystem:windows /dll /machine:I386 /out:"bin\xvidcore.dll" /implib:"bin\xvidcore.dll.a" + +!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "ARCH_IS_32BIT" /D "ARCH_IS_IA32" /YX /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0xc09 /d "_DEBUG" +# ADD RSC /l 0xc09 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /version:1.0 /subsystem:windows /dll /debug /machine:I386 /out:"libxvidcore.dll" /implib:"bin\xvidcore.dll.a" /pdbtype:sept + +!ENDIF + +# Begin Target + +# Name "libxvidcore - Win32 Release" +# Name "libxvidcore - Win32 Debug" +# Begin Group "docs" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\AUTHORS +# End Source File +# Begin Source File + +SOURCE=..\..\ChangeLog +# End Source File +# Begin Source File + +SOURCE=..\..\CodingStyle +# End Source File +# Begin Source File + +SOURCE="..\..\doc\INSTALL" +# End Source File +# Begin Source File + +SOURCE=..\..\LICENSE +# End Source File +# Begin Source File + +SOURCE="..\..\doc\README" +# End Source File +# Begin Source File + +SOURCE=..\..\README +# End Source File +# Begin Source File + +SOURCE=..\..\TODO +# End Source File +# End Group +# Begin Group "bitstream" + +# PROP Default_Filter "" +# Begin Group "bitstream_asm" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\src\bitstream\x86_asm\cbp_3dne.asm + +!IF "$(CFG)" == "libxvidcore - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\bitstream\x86_asm\cbp_3dne.asm +InputName=cbp_3dne + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\bitstream\x86_asm\cbp_3dne.asm +InputName=cbp_3dne + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\bitstream\x86_asm\cbp_mmx.asm + +!IF "$(CFG)" == "libxvidcore - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\bitstream\x86_asm\cbp_mmx.asm +InputName=cbp_mmx + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\bitstream\x86_asm\cbp_mmx.asm +InputName=cbp_mmx + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\bitstream\x86_asm\cbp_sse2.asm + +!IF "$(CFG)" == "libxvidcore - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\bitstream\x86_asm\cbp_sse2.asm +InputName=cbp_sse2 + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\bitstream\x86_asm\cbp_sse2.asm +InputName=cbp_sse2 + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "bitstream_h" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\src\bitstream\bitstream.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\bitstream\cbp.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\bitstream\mbcoding.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\bitstream\vlc_codes.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\bitstream\zigzag.h +# End Source File +# End Group +# Begin Source File + +SOURCE=..\..\src\bitstream\bitstream.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\bitstream\cbp.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\bitstream\mbcoding.c +# End Source File +# End Group +# Begin Group "dct" + +# PROP Default_Filter "" +# Begin Group "dct_asm" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\src\dct\x86_asm\fdct_mmx_ffmpeg.asm + +!IF "$(CFG)" == "libxvidcore - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\dct\x86_asm\fdct_mmx_ffmpeg.asm +InputName=fdct_mmx_ffmpeg + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\dct\x86_asm\fdct_mmx_ffmpeg.asm +InputName=fdct_mmx_ffmpeg + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\dct\x86_asm\fdct_mmx_skal.asm + +!IF "$(CFG)" == "libxvidcore - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\dct\x86_asm\fdct_mmx_skal.asm +InputName=fdct_mmx_skal + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\dct\x86_asm\fdct_mmx_skal.asm +InputName=fdct_mmx_skal + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\dct\x86_asm\fdct_sse2_skal.asm + +!IF "$(CFG)" == "libxvidcore - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\dct\x86_asm\fdct_sse2_skal.asm +InputName=fdct_sse2_skal + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\dct\x86_asm\fdct_sse2_skal.asm +InputName=fdct_sse2_skal + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\dct\x86_asm\idct_3dne.asm + +!IF "$(CFG)" == "libxvidcore - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\dct\x86_asm\idct_3dne.asm +InputName=idct_3dne + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\dct\x86_asm\idct_3dne.asm +InputName=idct_3dne + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\dct\x86_asm\idct_mmx.asm + +!IF "$(CFG)" == "libxvidcore - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\dct\x86_asm\idct_mmx.asm +InputName=idct_mmx + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\dct\x86_asm\idct_mmx.asm +InputName=idct_mmx + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\dct\x86_asm\idct_sse2_dmitry.asm + +!IF "$(CFG)" == "libxvidcore - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\dct\x86_asm\idct_sse2_dmitry.asm +InputName=idct_sse2_dmitry + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\dct\x86_asm\idct_sse2_dmitry.asm +InputName=idct_sse2_dmitry + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\dct\x86_asm\simple_idct_mmx.asm + +!IF "$(CFG)" == "libxvidcore - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\dct\x86_asm\simple_idct_mmx.asm +InputName=simple_idct_mmx + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\dct\x86_asm\simple_idct_mmx.asm +InputName=simple_idct_mmx + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "dct_h" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\src\dct\fdct.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\dct\idct.h +# End Source File +# End Group +# Begin Source File + +SOURCE=..\..\src\dct\fdct.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\dct\idct.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\dct\simple_idct.c +# End Source File +# End Group +# Begin Group "image" + +# PROP Default_Filter "" +# Begin Group "image_asm" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\src\image\x86_asm\colorspace_mmx.inc +# End Source File +# Begin Source File + +SOURCE=..\..\src\image\x86_asm\colorspace_rgb_mmx.asm + +!IF "$(CFG)" == "libxvidcore - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +InputDir=\xvidcore\src\image\x86_asm +IntDir=.\Release +InputPath=..\..\src\image\x86_asm\colorspace_rgb_mmx.asm +InputName=colorspace_rgb_mmx + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -I"$(InputDir)"\ -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +InputDir=\xvidcore\src\image\x86_asm +IntDir=.\Debug +InputPath=..\..\src\image\x86_asm\colorspace_rgb_mmx.asm +InputName=colorspace_rgb_mmx + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -I"$(InputDir)"\ -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\image\x86_asm\colorspace_yuv_mmx.asm + +!IF "$(CFG)" == "libxvidcore - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +InputDir=\xvidcore\src\image\x86_asm +IntDir=.\Release +InputPath=..\..\src\image\x86_asm\colorspace_yuv_mmx.asm +InputName=colorspace_yuv_mmx + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -I"$(InputDir)"\ -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +InputDir=\xvidcore\src\image\x86_asm +IntDir=.\Debug +InputPath=..\..\src\image\x86_asm\colorspace_yuv_mmx.asm +InputName=colorspace_yuv_mmx + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -I"$(InputDir)"\ -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\image\x86_asm\colorspace_yuyv_mmx.asm + +!IF "$(CFG)" == "libxvidcore - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +InputDir=\xvidcore\src\image\x86_asm +IntDir=.\Release +InputPath=..\..\src\image\x86_asm\colorspace_yuyv_mmx.asm +InputName=colorspace_yuyv_mmx + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -I"$(InputDir)"\ -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +InputDir=\xvidcore\src\image\x86_asm +IntDir=.\Debug +InputPath=..\..\src\image\x86_asm\colorspace_yuyv_mmx.asm +InputName=colorspace_yuyv_mmx + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -I"$(InputDir)"\ -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\image\x86_asm\interpolate8x8_3dn.asm + +!IF "$(CFG)" == "libxvidcore - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\image\x86_asm\interpolate8x8_3dn.asm +InputName=interpolate8x8_3dn + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\image\x86_asm\interpolate8x8_3dn.asm +InputName=interpolate8x8_3dn + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\image\x86_asm\interpolate8x8_3dne.asm + +!IF "$(CFG)" == "libxvidcore - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\image\x86_asm\interpolate8x8_3dne.asm +InputName=interpolate8x8_3dne + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\image\x86_asm\interpolate8x8_3dne.asm +InputName=interpolate8x8_3dne + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\image\x86_asm\interpolate8x8_mmx.asm + +!IF "$(CFG)" == "libxvidcore - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\image\x86_asm\interpolate8x8_mmx.asm +InputName=interpolate8x8_mmx + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\image\x86_asm\interpolate8x8_mmx.asm +InputName=interpolate8x8_mmx + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\image\x86_asm\interpolate8x8_xmm.asm + +!IF "$(CFG)" == "libxvidcore - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\image\x86_asm\interpolate8x8_xmm.asm +InputName=interpolate8x8_xmm + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\image\x86_asm\interpolate8x8_xmm.asm +InputName=interpolate8x8_xmm + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\image\x86_asm\postprocessing_mmx.asm + +!IF "$(CFG)" == "libxvidcore - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\image\x86_asm\postprocessing_mmx.asm +InputName=postprocessing_mmx + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\image\x86_asm\postprocessing_mmx.asm +InputName=postprocessing_mmx + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\image\x86_asm\qpel_mmx.asm + +!IF "$(CFG)" == "libxvidcore - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\image\x86_asm\qpel_mmx.asm +InputName=qpel_mmx + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\image\x86_asm\qpel_mmx.asm +InputName=qpel_mmx + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\image\x86_asm\reduced_mmx.asm + +!IF "$(CFG)" == "libxvidcore - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\image\x86_asm\reduced_mmx.asm +InputName=reduced_mmx + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\image\x86_asm\reduced_mmx.asm +InputName=reduced_mmx + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "image_h" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\src\image\colorspace.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\image\font.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\image\image.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\image\interpolate8x8.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\image\postprocessing.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\image\qpel.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\image\reduced.h +# End Source File +# End Group +# Begin Source File + +SOURCE=..\..\src\image\colorspace.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\image\font.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\image\image.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\image\interpolate8x8.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\image\postprocessing.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\image\qpel.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\image\reduced.c +# End Source File +# End Group +# Begin Group "motion" + +# PROP Default_Filter "" +# Begin Group "motion_asm" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\src\motion\x86_asm\sad_3dn.asm + +!IF "$(CFG)" == "libxvidcore - Win32 Release" + +# PROP Ignore_Default_Tool 1 +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\motion\x86_asm\sad_3dn.asm +InputName=sad_3dn + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\motion\x86_asm\sad_3dn.asm +InputName=sad_3dn + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\motion\x86_asm\sad_3dne.asm + +!IF "$(CFG)" == "libxvidcore - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\motion\x86_asm\sad_3dne.asm +InputName=sad_3dne + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\motion\x86_asm\sad_3dne.asm +InputName=sad_3dne + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\motion\x86_asm\sad_mmx.asm + +!IF "$(CFG)" == "libxvidcore - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\motion\x86_asm\sad_mmx.asm +InputName=sad_mmx + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\motion\x86_asm\sad_mmx.asm +InputName=sad_mmx + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\motion\x86_asm\sad_sse2.asm + +!IF "$(CFG)" == "libxvidcore - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\motion\x86_asm\sad_sse2.asm +InputName=sad_sse2 + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\motion\x86_asm\sad_sse2.asm +InputName=sad_sse2 + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\motion\x86_asm\sad_xmm.asm + +!IF "$(CFG)" == "libxvidcore - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\motion\x86_asm\sad_xmm.asm +InputName=sad_xmm + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\motion\x86_asm\sad_xmm.asm +InputName=sad_xmm + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "motion_h" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\src\motion\estimation.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\motion\gmc.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\motion\motion.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\motion\motion_inlines.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\motion\sad.h +# End Source File +# End Group +# Begin Source File + +SOURCE=..\..\src\motion\estimation_bvop.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\motion\estimation_common.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\motion\estimation_gmc.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\motion\estimation_pvop.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\motion\estimation_rd_based.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\motion\gmc.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\motion\motion_comp.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\motion\sad.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\motion\vop_type_decision.c +# End Source File +# End Group +# Begin Group "prediction" + +# PROP Default_Filter "" +# Begin Group "prediction_h" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\src\prediction\mbprediction.h +# End Source File +# End Group +# Begin Source File + +SOURCE=..\..\src\prediction\mbprediction.c +# End Source File +# End Group +# Begin Group "quant" + +# PROP Default_Filter "" +# Begin Group "quant_asm" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\src\quant\x86_asm\quantize_h263_3dne.asm + +!IF "$(CFG)" == "libxvidcore - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\quant\x86_asm\quantize_h263_3dne.asm +InputName=quantize_h263_3dne + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\quant\x86_asm\quantize_h263_3dne.asm +InputName=quantize_h263_3dne + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\quant\x86_asm\quantize_h263_mmx.asm + +!IF "$(CFG)" == "libxvidcore - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\quant\x86_asm\quantize_h263_mmx.asm +InputName=quantize_h263_mmx + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\quant\x86_asm\quantize_h263_mmx.asm +InputName=quantize_h263_mmx + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\quant\x86_asm\quantize_mpeg_mmx.asm + +!IF "$(CFG)" == "libxvidcore - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\quant\x86_asm\quantize_mpeg_mmx.asm +InputName=quantize_mpeg_mmx + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\quant\x86_asm\quantize_mpeg_mmx.asm +InputName=quantize_mpeg_mmx + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\quant\x86_asm\quantize_mpeg_xmm.asm + +!IF "$(CFG)" == "libxvidcore - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\quant\x86_asm\quantize_mpeg_xmm.asm +InputName=quantize_mpeg_xmm + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\quant\x86_asm\quantize_mpeg_xmm.asm +InputName=quantize_mpeg_xmm + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "quant_h" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\src\quant\quant.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\quant\quant_matrix.h +# End Source File +# End Group +# Begin Source File + +SOURCE=..\..\src\quant\quant_h263.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\quant\quant_matrix.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\quant\quant_mpeg.c +# End Source File +# End Group +# Begin Group "utils" + +# PROP Default_Filter "" +# Begin Group "utils_asm" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\src\utils\x86_asm\cpuid.asm + +!IF "$(CFG)" == "libxvidcore - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\utils\x86_asm\cpuid.asm +InputName=cpuid + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\utils\x86_asm\cpuid.asm +InputName=cpuid + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\utils\x86_asm\interlacing_mmx.asm + +!IF "$(CFG)" == "libxvidcore - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\utils\x86_asm\interlacing_mmx.asm +InputName=interlacing_mmx + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\utils\x86_asm\interlacing_mmx.asm +InputName=interlacing_mmx + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\utils\x86_asm\mem_transfer_3dne.asm + +!IF "$(CFG)" == "libxvidcore - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\utils\x86_asm\mem_transfer_3dne.asm +InputName=mem_transfer_3dne + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\utils\x86_asm\mem_transfer_3dne.asm +InputName=mem_transfer_3dne + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\utils\x86_asm\mem_transfer_mmx.asm + +!IF "$(CFG)" == "libxvidcore - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\utils\x86_asm\mem_transfer_mmx.asm +InputName=mem_transfer_mmx + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\utils\x86_asm\mem_transfer_mmx.asm +InputName=mem_transfer_mmx + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "utils_h" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\src\utils\emms.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\utils\mbfunctions.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\utils\mem_align.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\utils\mem_transfer.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\utils\ratecontrol.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\utils\timer.h +# End Source File +# End Group +# Begin Source File + +SOURCE=..\..\src\utils\emms.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\utils\mbtransquant.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\utils\mem_align.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\utils\mem_transfer.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\utils\timer.c +# End Source File +# End Group +# Begin Group "xvid_h" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\src\decoder.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\encoder.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\global.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\portab.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\xvid.h +# End Source File +# End Group +# Begin Group "plugins" + +# PROP Default_Filter "" +# Begin Group "plugins_h" + +# PROP Default_Filter "" +# End Group +# Begin Source File + +SOURCE=..\..\src\plugins\plugin_2pass1.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\plugins\plugin_2pass2.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\plugins\plugin_dump.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\plugins\plugin_lumimasking.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\plugins\plugin_psnr.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\plugins\plugin_single.c +# End Source File +# End Group +# Begin Source File + +SOURCE=..\..\src\decoder.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\encoder.c +# End Source File +# Begin Source File + +SOURCE=..\generic\libxvidcore.def +# End Source File +# Begin Source File + +SOURCE=..\..\src\xvid.c +# End Source File +# End Target +# End Project