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# Microsoft Developer Studio Project File - Name="libxvidcore" - Package Owner=<4> |
# Microsoft Developer Studio Project File - Name="libxvidcore" - Package Owner=<4> |
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# Microsoft Developer Studio Generated Build File, Format Version 6.00 |
# Microsoft Developer Studio Generated Build File, Format Version 6.00 |
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# ** DO NOT EDIT ** |
# ** NICHT BEARBEITEN ** |
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 |
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 |
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CFG=libxvidcore - Win32 Debug |
CFG=libxvidcore - Win32 Debug |
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!MESSAGE This is not a valid makefile. To build this project using NMAKE, |
!MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE |
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!MESSAGE use the Export Makefile command and run |
!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl |
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!MESSAGE |
!MESSAGE |
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!MESSAGE NMAKE /f "libxvidcore.mak". |
!MESSAGE NMAKE /f "libxvidcore.mak". |
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!MESSAGE |
!MESSAGE |
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!MESSAGE You can specify a configuration when running NMAKE |
!MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben |
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!MESSAGE by defining the macro CFG on the command line. For example: |
!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel: |
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!MESSAGE |
!MESSAGE |
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!MESSAGE NMAKE /f "libxvidcore.mak" CFG="libxvidcore - Win32 Debug" |
!MESSAGE NMAKE /f "libxvidcore.mak" CFG="libxvidcore - Win32 Debug" |
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!MESSAGE |
!MESSAGE |
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!MESSAGE Possible choices for configuration are: |
!MESSAGE Für die Konfiguration stehen zur Auswahl: |
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!MESSAGE |
!MESSAGE |
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!MESSAGE "libxvidcore - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") |
!MESSAGE "libxvidcore - Win32 Release" (basierend auf "Win32 (x86) Dynamic-Link Library") |
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!MESSAGE "libxvidcore - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") |
!MESSAGE "libxvidcore - Win32 Debug" (basierend auf "Win32 (x86) Dynamic-Link Library") |
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!MESSAGE |
!MESSAGE |
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# Begin Project |
# Begin Project |
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# PROP AllowPerConfigDependencies 0 |
# PROP AllowPerConfigDependencies 0 |
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# PROP Scc_ProjName "" |
# PROP Scc_ProjName "" |
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# PROP Scc_LocalPath "" |
# PROP Scc_LocalPath "" |
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CPP=cl.exe |
CPP=icl.exe |
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MTL=midl.exe |
MTL=midl.exe |
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RSC=rc.exe |
RSC=rc.exe |
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BSC32=bscmake.exe |
BSC32=bscmake.exe |
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# ADD BASE BSC32 /nologo |
# ADD BASE BSC32 /nologo |
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# ADD BSC32 /nologo |
# ADD BSC32 /nologo |
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LINK32=link.exe |
LINK32=xilink.exe |
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 |
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 |
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /version:1.0 /subsystem:windows /dll /machine:I386 /out:"bin\xvidcore.dll" /implib:"bin\xvidcore.dll.a" |
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /version:1.0 /subsystem:windows /dll /machine:I386 /out:"bin\xvidcore.dll" /implib:"bin\xvidcore.dll.a" |
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BSC32=bscmake.exe |
BSC32=bscmake.exe |
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# ADD BASE BSC32 /nologo |
# ADD BASE BSC32 /nologo |
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# ADD BSC32 /nologo |
# ADD BSC32 /nologo |
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LINK32=link.exe |
LINK32=xilink.exe |
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept |
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept |
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /version:1.0 /subsystem:windows /dll /debug /machine:I386 /out:"libxvidcore.dll" /implib:"bin\xvidcore.dll.a" /pdbtype:sept |
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /version:1.0 /subsystem:windows /dll /debug /machine:I386 /out:"bin\xvidcore.dll" /implib:"bin\xvidcore.dll.a" /pdbtype:sept |
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!ENDIF |
!ENDIF |
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!IF "$(CFG)" == "libxvidcore - Win32 Release" |
!IF "$(CFG)" == "libxvidcore - Win32 Release" |
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# Begin Custom Build - Assembling $(InputPath) |
# Begin Custom Build - Assembling $(InputPath) |
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InputDir=\xvidcore\src\image\x86_asm |
InputDir=\sklmp4\xvidcore\src\image\x86_asm |
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IntDir=.\Release |
IntDir=.\Release |
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InputPath=..\..\src\image\x86_asm\colorspace_rgb_mmx.asm |
InputPath=..\..\src\image\x86_asm\colorspace_rgb_mmx.asm |
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InputName=colorspace_rgb_mmx |
InputName=colorspace_rgb_mmx |
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!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" |
!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" |
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# Begin Custom Build - Assembling $(InputPath) |
# Begin Custom Build - Assembling $(InputPath) |
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InputDir=\xvidcore\src\image\x86_asm |
InputDir=\sklmp4\xvidcore\src\image\x86_asm |
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IntDir=.\Debug |
IntDir=.\Debug |
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InputPath=..\..\src\image\x86_asm\colorspace_rgb_mmx.asm |
InputPath=..\..\src\image\x86_asm\colorspace_rgb_mmx.asm |
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InputName=colorspace_rgb_mmx |
InputName=colorspace_rgb_mmx |
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!IF "$(CFG)" == "libxvidcore - Win32 Release" |
!IF "$(CFG)" == "libxvidcore - Win32 Release" |
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# Begin Custom Build - Assembling $(InputPath) |
# Begin Custom Build - Assembling $(InputPath) |
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InputDir=\xvidcore\src\image\x86_asm |
InputDir=\sklmp4\xvidcore\src\image\x86_asm |
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IntDir=.\Release |
IntDir=.\Release |
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InputPath=..\..\src\image\x86_asm\colorspace_yuv_mmx.asm |
InputPath=..\..\src\image\x86_asm\colorspace_yuv_mmx.asm |
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InputName=colorspace_yuv_mmx |
InputName=colorspace_yuv_mmx |
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!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" |
!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" |
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# Begin Custom Build - Assembling $(InputPath) |
# Begin Custom Build - Assembling $(InputPath) |
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InputDir=\xvidcore\src\image\x86_asm |
InputDir=\sklmp4\xvidcore\src\image\x86_asm |
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IntDir=.\Debug |
IntDir=.\Debug |
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InputPath=..\..\src\image\x86_asm\colorspace_yuv_mmx.asm |
InputPath=..\..\src\image\x86_asm\colorspace_yuv_mmx.asm |
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InputName=colorspace_yuv_mmx |
InputName=colorspace_yuv_mmx |
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!IF "$(CFG)" == "libxvidcore - Win32 Release" |
!IF "$(CFG)" == "libxvidcore - Win32 Release" |
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# Begin Custom Build - Assembling $(InputPath) |
# Begin Custom Build - Assembling $(InputPath) |
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InputDir=\xvidcore\src\image\x86_asm |
InputDir=\sklmp4\xvidcore\src\image\x86_asm |
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IntDir=.\Release |
IntDir=.\Release |
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InputPath=..\..\src\image\x86_asm\colorspace_yuyv_mmx.asm |
InputPath=..\..\src\image\x86_asm\colorspace_yuyv_mmx.asm |
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InputName=colorspace_yuyv_mmx |
InputName=colorspace_yuyv_mmx |
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!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" |
!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" |
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# Begin Custom Build - Assembling $(InputPath) |
# Begin Custom Build - Assembling $(InputPath) |
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InputDir=\xvidcore\src\image\x86_asm |
InputDir=\sklmp4\xvidcore\src\image\x86_asm |
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IntDir=.\Debug |
IntDir=.\Debug |
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InputPath=..\..\src\image\x86_asm\colorspace_yuyv_mmx.asm |
InputPath=..\..\src\image\x86_asm\colorspace_yuyv_mmx.asm |
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InputName=colorspace_yuyv_mmx |
InputName=colorspace_yuyv_mmx |
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# End Source File |
# End Source File |
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# Begin Source File |
# Begin Source File |
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SOURCE=..\..\src\image\x86_asm\deintl_sse.asm |
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!IF "$(CFG)" == "libxvidcore - Win32 Release" |
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# Begin Custom Build - Assembling $(InputPath) |
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IntDir=.\Release |
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InputPath=..\..\src\image\x86_asm\deintl_sse.asm |
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InputName=deintl_sse |
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"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
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nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) |
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# End Custom Build |
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!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" |
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# Begin Custom Build - Assembling $(InputPath) |
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IntDir=.\Debug |
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InputPath=..\..\src\image\x86_asm\deintl_sse.asm |
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InputName=deintl_sse |
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"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
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nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) |
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# End Custom Build |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=..\..\src\image\x86_asm\gmc_mmx.asm |
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656 |
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!IF "$(CFG)" == "libxvidcore - Win32 Release" |
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# Begin Custom Build - Assembling $(InputPath) |
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IntDir=.\Release |
660 |
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InputPath=..\..\src\image\x86_asm\gmc_mmx.asm |
661 |
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InputName=gmc_mmx |
662 |
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"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
664 |
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nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) |
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# End Custom Build |
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!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" |
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# Begin Custom Build - Assembling $(InputPath) |
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IntDir=.\Debug |
672 |
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InputPath=..\..\src\image\x86_asm\gmc_mmx.asm |
673 |
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InputName=gmc_mmx |
674 |
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675 |
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"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
676 |
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nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) |
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# End Custom Build |
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!ENDIF |
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# End Source File |
683 |
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# Begin Source File |
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SOURCE=..\..\src\image\x86_asm\interpolate8x8_3dn.asm |
SOURCE=..\..\src\image\x86_asm\interpolate8x8_3dn.asm |
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!IF "$(CFG)" == "libxvidcore - Win32 Release" |
!IF "$(CFG)" == "libxvidcore - Win32 Release" |
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# End Source File |
# End Source File |
838 |
# Begin Source File |
# Begin Source File |
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SOURCE=..\..\src\image\x86_asm\postprocessing_sse2.asm |
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842 |
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!IF "$(CFG)" == "libxvidcore - Win32 Release" |
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# Begin Custom Build - Assembling $(InputPath) |
845 |
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IntDir=.\Release |
846 |
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InputPath=..\..\src\image\x86_asm\postprocessing_sse2.asm |
847 |
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InputName=postprocessing_sse2 |
848 |
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849 |
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"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
850 |
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nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) |
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# End Custom Build |
853 |
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854 |
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!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" |
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# Begin Custom Build - Assembling $(InputPath) |
857 |
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IntDir=.\Debug |
858 |
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InputPath=..\..\src\image\x86_asm\postprocessing_sse2.asm |
859 |
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InputName=postprocessing_sse2 |
860 |
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861 |
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"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
862 |
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nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) |
863 |
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864 |
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# End Custom Build |
865 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
870 |
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SOURCE=..\..\src\image\x86_asm\qpel_mmx.asm |
SOURCE=..\..\src\image\x86_asm\qpel_mmx.asm |
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!IF "$(CFG)" == "libxvidcore - Win32 Release" |
!IF "$(CFG)" == "libxvidcore - Win32 Release" |
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# End Source File |
# End Source File |
1200 |
# Begin Source File |
# Begin Source File |
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SOURCE=..\..\src\motion\estimation_rd_based_bvop.c |
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# End Source File |
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# Begin Source File |
1205 |
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SOURCE=..\..\src\motion\gmc.c |
SOURCE=..\..\src\motion\gmc.c |
1207 |
# End Source File |
# End Source File |
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# Begin Source File |
# Begin Source File |
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# PROP Default_Filter "" |
# PROP Default_Filter "" |
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# End Group |
# End Group |
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# Begin Group "plugins_asm" |
1605 |
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# PROP Default_Filter "" |
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# Begin Source File |
1608 |
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SOURCE="..\..\src\plugins\x86_asm\plugin_ssim-a.asm" |
1610 |
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1611 |
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!IF "$(CFG)" == "libxvidcore - Win32 Release" |
1612 |
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# Begin Custom Build - Assembling $(InputPath) |
1614 |
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IntDir=.\Release |
1615 |
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InputPath=..\..\src\plugins\x86_asm\plugin_ssim-a.asm |
1616 |
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InputName=plugin_ssim-a |
1617 |
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1618 |
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"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
1619 |
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nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) |
1620 |
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1621 |
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# End Custom Build |
1622 |
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1623 |
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!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" |
1624 |
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1625 |
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# Begin Custom Build - Assembling $(InputPath) |
1626 |
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IntDir=.\Debug |
1627 |
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InputPath=..\..\src\plugins\x86_asm\plugin_ssim-a.asm |
1628 |
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InputName=plugin_ssim-a |
1629 |
|
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1630 |
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"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
1631 |
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nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) |
1632 |
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1633 |
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# End Custom Build |
1634 |
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1635 |
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!ENDIF |
1636 |
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1637 |
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# End Source File |
1638 |
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# End Group |
1639 |
# Begin Source File |
# Begin Source File |
1640 |
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1641 |
SOURCE=..\..\src\plugins\plugin_2pass1.c |
SOURCE=..\..\src\plugins\plugin_2pass1.c |
1660 |
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1661 |
SOURCE=..\..\src\plugins\plugin_single.c |
SOURCE=..\..\src\plugins\plugin_single.c |
1662 |
# End Source File |
# End Source File |
1663 |
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# Begin Source File |
1664 |
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1665 |
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SOURCE=..\..\src\plugins\plugin_ssim.c |
1666 |
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# End Source File |
1667 |
# End Group |
# End Group |
1668 |
# Begin Source File |
# Begin Source File |
1669 |
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