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# Microsoft Developer Studio Project File - Name="libxvidcore" - Package Owner=<4> |
# Microsoft Developer Studio Project File - Name="libxvidcore" - Package Owner=<4> |
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# Microsoft Developer Studio Generated Build File, Format Version 6.00 |
# Microsoft Developer Studio Generated Build File, Format Version 6.00 |
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# ** DO NOT EDIT ** |
# ** NICHT BEARBEITEN ** |
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 |
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 |
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CFG=libxvidcore - Win32 Debug |
CFG=libxvidcore - Win32 Debug |
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!MESSAGE This is not a valid makefile. To build this project using NMAKE, |
!MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE |
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!MESSAGE use the Export Makefile command and run |
!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl |
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!MESSAGE |
!MESSAGE |
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!MESSAGE NMAKE /f "libxvidcore.mak". |
!MESSAGE NMAKE /f "libxvidcore.mak". |
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!MESSAGE |
!MESSAGE |
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!MESSAGE You can specify a configuration when running NMAKE |
!MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben |
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!MESSAGE by defining the macro CFG on the command line. For example: |
!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel: |
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!MESSAGE |
!MESSAGE |
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!MESSAGE NMAKE /f "libxvidcore.mak" CFG="libxvidcore - Win32 Debug" |
!MESSAGE NMAKE /f "libxvidcore.mak" CFG="libxvidcore - Win32 Debug" |
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!MESSAGE |
!MESSAGE |
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!MESSAGE Possible choices for configuration are: |
!MESSAGE Für die Konfiguration stehen zur Auswahl: |
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!MESSAGE |
!MESSAGE |
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!MESSAGE "libxvidcore - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") |
!MESSAGE "libxvidcore - Win32 Release" (basierend auf "Win32 (x86) Dynamic-Link Library") |
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!MESSAGE "libxvidcore - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") |
!MESSAGE "libxvidcore - Win32 Debug" (basierend auf "Win32 (x86) Dynamic-Link Library") |
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!MESSAGE |
!MESSAGE |
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# Begin Project |
# Begin Project |
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!IF "$(CFG)" == "libxvidcore - Win32 Release" |
!IF "$(CFG)" == "libxvidcore - Win32 Release" |
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# Begin Custom Build - Assembling $(InputPath) |
# Begin Custom Build - Assembling $(InputPath) |
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InputDir=..\..\src\image\x86_asm |
InputDir=\sklmp4\xvidcore\src\image\x86_asm |
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IntDir=.\Release |
IntDir=.\Release |
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InputPath=..\..\src\image\x86_asm\colorspace_rgb_mmx.asm |
InputPath=..\..\src\image\x86_asm\colorspace_rgb_mmx.asm |
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InputName=colorspace_rgb_mmx |
InputName=colorspace_rgb_mmx |
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!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" |
!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" |
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# Begin Custom Build - Assembling $(InputPath) |
# Begin Custom Build - Assembling $(InputPath) |
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InputDir=..\..\src\image\x86_asm |
InputDir=\sklmp4\xvidcore\src\image\x86_asm |
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IntDir=.\Debug |
IntDir=.\Debug |
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InputPath=..\..\src\image\x86_asm\colorspace_rgb_mmx.asm |
InputPath=..\..\src\image\x86_asm\colorspace_rgb_mmx.asm |
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InputName=colorspace_rgb_mmx |
InputName=colorspace_rgb_mmx |
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!IF "$(CFG)" == "libxvidcore - Win32 Release" |
!IF "$(CFG)" == "libxvidcore - Win32 Release" |
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# Begin Custom Build - Assembling $(InputPath) |
# Begin Custom Build - Assembling $(InputPath) |
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InputDir=..\..\src\image\x86_asm |
InputDir=\sklmp4\xvidcore\src\image\x86_asm |
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IntDir=.\Release |
IntDir=.\Release |
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InputPath=..\..\src\image\x86_asm\colorspace_yuv_mmx.asm |
InputPath=..\..\src\image\x86_asm\colorspace_yuv_mmx.asm |
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InputName=colorspace_yuv_mmx |
InputName=colorspace_yuv_mmx |
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!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" |
!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" |
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# Begin Custom Build - Assembling $(InputPath) |
# Begin Custom Build - Assembling $(InputPath) |
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InputDir=..\..\src\image\x86_asm |
InputDir=\sklmp4\xvidcore\src\image\x86_asm |
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IntDir=.\Debug |
IntDir=.\Debug |
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InputPath=..\..\src\image\x86_asm\colorspace_yuv_mmx.asm |
InputPath=..\..\src\image\x86_asm\colorspace_yuv_mmx.asm |
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InputName=colorspace_yuv_mmx |
InputName=colorspace_yuv_mmx |
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!IF "$(CFG)" == "libxvidcore - Win32 Release" |
!IF "$(CFG)" == "libxvidcore - Win32 Release" |
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# Begin Custom Build - Assembling $(InputPath) |
# Begin Custom Build - Assembling $(InputPath) |
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InputDir=..\..\src\image\x86_asm |
InputDir=\sklmp4\xvidcore\src\image\x86_asm |
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IntDir=.\Release |
IntDir=.\Release |
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InputPath=..\..\src\image\x86_asm\colorspace_yuyv_mmx.asm |
InputPath=..\..\src\image\x86_asm\colorspace_yuyv_mmx.asm |
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InputName=colorspace_yuyv_mmx |
InputName=colorspace_yuyv_mmx |
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!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" |
!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" |
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# Begin Custom Build - Assembling $(InputPath) |
# Begin Custom Build - Assembling $(InputPath) |
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InputDir=..\..\src\image\x86_asm |
InputDir=\sklmp4\xvidcore\src\image\x86_asm |
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IntDir=.\Debug |
IntDir=.\Debug |
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InputPath=..\..\src\image\x86_asm\colorspace_yuyv_mmx.asm |
InputPath=..\..\src\image\x86_asm\colorspace_yuyv_mmx.asm |
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InputName=colorspace_yuyv_mmx |
InputName=colorspace_yuyv_mmx |
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# End Source File |
# End Source File |
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# Begin Source File |
# Begin Source File |
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SOURCE=..\..\src\image\x86_asm\gmc_mmx.asm |
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!IF "$(CFG)" == "libxvidcore - Win32 Release" |
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# Begin Custom Build - Assembling $(InputPath) |
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IntDir=.\Release |
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InputPath=..\..\src\image\x86_asm\gmc_mmx.asm |
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InputName=gmc_mmx |
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"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
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nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) |
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# End Custom Build |
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!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" |
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# Begin Custom Build - Assembling $(InputPath) |
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IntDir=.\Debug |
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InputPath=..\..\src\image\x86_asm\gmc_mmx.asm |
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InputName=gmc_mmx |
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"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
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nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) |
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# End Custom Build |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=..\..\src\image\x86_asm\interpolate8x8_3dn.asm |
SOURCE=..\..\src\image\x86_asm\interpolate8x8_3dn.asm |
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!IF "$(CFG)" == "libxvidcore - Win32 Release" |
!IF "$(CFG)" == "libxvidcore - Win32 Release" |