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Revision 615 - (download) (annotate)
Mon Oct 28 11:32:50 2002 UTC (21 years, 11 months ago) by suxen_drol
File size: 4737 byte(s)
iyuv support, remove xvidcore .lib references
# Microsoft Developer Studio Project File - Name="dshow" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102

CFG=dshow - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "dshow.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "dshow.mak" CFG="dshow - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "dshow - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "dshow - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE 

# Begin Project
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# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "dshow - Win32 Release"

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# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
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# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
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# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\xvidcore\src" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD BASE RSC /l 0xc09 /d "NDEBUG"
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
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LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib msvcrt.lib advapi32.lib winmm.lib ole32.lib uuid.lib strmbase.lib oleaut32.lib /nologo /entry:"DllEntryPoint@12" /dll /machine:I386 /nodefaultlib /out:"bin\xvid.ax"

!ELSEIF  "$(CFG)" == "dshow - Win32 Debug"

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# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
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# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\xvidcore\src" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0xc09 /d "_DEBUG"
# ADD RSC /l 0xc09 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib msvcrt.lib advapi32.lib winmm.lib ole32.lib uuid.lib strmbase.lib oleaut32.lib /nologo /entry:"DllEntryPoint@12" /dll /debug /machine:I386 /nodefaultlib /out:"bin\xvid.ax" /pdbtype:sept
# SUBTRACT LINK32 /pdb:none

!ENDIF 

# Begin Target

# Name "dshow - Win32 Release"
# Name "dshow - Win32 Debug"
# Begin Group "doc"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\authors.txt
# End Source File
# Begin Source File

SOURCE=.\gpl.txt
# End Source File
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SOURCE=.\todo.txt
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# Begin Source File

SOURCE=.\src\CAbout.h
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SOURCE=.\src\CXvidDecoder.h
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# Begin Source File

SOURCE=.\src\IXvidDecoder.h
# End Source File
# Begin Source File

SOURCE=.\src\resource.h
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File

SOURCE=.\src\xvid.ax.rc
# End Source File
# Begin Source File

SOURCE=.\src\XviD_logo.bmp
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# Begin Group "Linker Defs"

# PROP Default_Filter "def"
# Begin Source File

SOURCE=.\src\xvid.ax.def
# End Source File
# End Group
# End Target
# End Project

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