21 |
* along with this program; if not, write to the Free Software |
* along with this program; if not, write to the Free Software |
22 |
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
23 |
* |
* |
24 |
* $Id: xvid_encraw.c,v 1.17 2005-06-22 06:18:14 Skal Exp $ |
* $Id: xvid_encraw.c,v 1.18 2005-07-05 20:39:52 chl Exp $ |
25 |
* |
* |
26 |
****************************************************************************/ |
****************************************************************************/ |
27 |
|
|
239 |
int stats_type; |
int stats_type; |
240 |
int stats_quant; |
int stats_quant; |
241 |
int stats_length; |
int stats_length; |
242 |
int use_assembler = 0; |
int use_assembler = 1; // this default changed! |
243 |
|
|
244 |
int input_num; |
int input_num; |
245 |
int output_num; |
int output_num; |
266 |
|
|
267 |
if (strcmp("-asm", argv[i]) == 0) { |
if (strcmp("-asm", argv[i]) == 0) { |
268 |
use_assembler = 1; |
use_assembler = 1; |
269 |
|
} else if (strcmp("-noasm", argv[i]) == 0) { |
270 |
|
use_assembler = 0; |
271 |
} else if (strcmp("-w", argv[i]) == 0 && i < argc - 1) { |
} else if (strcmp("-w", argv[i]) == 0 && i < argc - 1) { |
272 |
i++; |
i++; |
273 |
XDIM = atoi(argv[i]); |
XDIM = atoi(argv[i]); |
703 |
fprintf(stderr, "\n"); |
fprintf(stderr, "\n"); |
704 |
fprintf(stderr, "Other options\n"); |
fprintf(stderr, "Other options\n"); |
705 |
fprintf(stderr, " -asm : use assembly optmized code\n"); |
fprintf(stderr, " -asm : use assembly optmized code\n"); |
706 |
|
fprintf(stderr, " -noasm : do not use assembly optmized code\n"); |
707 |
fprintf(stderr, " -quality integer: quality ([0..%d])\n", ME_ELEMENTS - 1); |
fprintf(stderr, " -quality integer: quality ([0..%d])\n", ME_ELEMENTS - 1); |
708 |
fprintf(stderr, " -qpel : use quarter pixel ME\n"); |
fprintf(stderr, " -qpel : use quarter pixel ME\n"); |
709 |
fprintf(stderr, " -gmc : use global motion compensation\n"); |
fprintf(stderr, " -gmc : use global motion compensation\n"); |