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more bug squashing
This commit was manufactured by cvs2svn to create branch 'release-1_3-branch'.
PSNRHVSM R-D optimization
decoder: better distinguish between xvid and non-xvid streams
attempt at fixing a RGB24 access violation bug reported by Matthew Allen
bugfix: prevent access violation if width/height is not multiple of 2
Unified elf64/win64 X86_64 support
Same RGB bug, different location
Typo in RGB, but still seems broken.
Added support for RGB colorspace. Incredible that after 5 years, this still wasn't there (only BGR and RGB+alpha). There are no accelerated MMX version, yet.
wrong call to check_cpu_features() in case of non-ARCH_IS_IA32
- Updated the MSVC project files plus some minor compilation fixes
+ added a simple de-interlacing func (c + sse version), declared as xvid_image_deinterlace() in image.h Of course, one should prefer deinterlacing through some avisynth plugin, but... please update the dsp/dsw
stupid typo in latest patch
easier image_interpolate() call, absolete comments removed
ancient useless code removed
msvc6 fails upon "std" function argument name; renamed std to stride as a workaround
encoder.c: simplify_time() optimized by Euclid. bitstream.c: write_video_packet_header() was buggy and kind of obfuscated, as noticed by Sigdrak at free.fr. from Edouard: gcc4 warning removal. - No executable shared objects installed (Do not install the lib as executable. It's no use as the SO has no main symbol anyway, and the static lib is not runnable anyway.) - Statically link xvid_bench with libxvidcore.a - New autoconf garbage removal - Quotes in configure.in
RRV removed from everything else
Optmized mem transfers, h263, plane sse
brightness control
xvidcore 1.0.0 rc3 merge back to HEAD
Moved dev-api-3 to HEAD -- Nasty but efficient -- Merging work has been done too
ANSI C compliancy - thx Rick Foos
License changed
removed incomplete field-mv support
Removed B-frames
- Update license/copyright header - Removed history header
interlacing bugfix (edging behaviour)
output_slice() msvc compiler fix
Add 'per slice' rendering aka DR method 2
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