--- branches/release-1_1-branch/xvidcore/build/win32/libxvidcore_static.dsp 2005/11/22 10:23:02 1654 +++ branches/release-1_1-branch/xvidcore/build/win32/libxvidcore_static.dsp 2006/11/01 10:00:55 1748 @@ -1,24 +1,24 @@ # Microsoft Developer Studio Project File - Name="libxvidcore_static" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** +# ** NICHT BEARBEITEN ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=libxvidcore_static - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run +!MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE +!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl !MESSAGE !MESSAGE NMAKE /f "libxvidcore_static.mak". !MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben +!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel: !MESSAGE !MESSAGE NMAKE /f "libxvidcore_static.mak" CFG="libxvidcore_static - Win32 Debug" !MESSAGE -!MESSAGE Possible choices for configuration are: +!MESSAGE Für die Konfiguration stehen zur Auswahl: !MESSAGE -!MESSAGE "libxvidcore_static - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "libxvidcore_static - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "libxvidcore_static - Win32 Release" (basierend auf "Win32 (x86) Static Library") +!MESSAGE "libxvidcore_static - Win32 Debug" (basierend auf "Win32 (x86) Static Library") !MESSAGE # Begin Project @@ -42,7 +42,8 @@ # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c -# ADD CPP /nologo /W3 /GX /O2 /D "NDEBUG" /D "ARCH_IS_IA32" /D "WIN32" /D "_WINDOWS" /D "ARCH_IS_32BIT" /YX /FD /Qipo /c +# ADD CPP /nologo /W3 /GX /O2 /D "NDEBUG" /D "ARCH_IS_IA32" /D "WIN32" /D "_WINDOWS" /D "ARCH_IS_32BIT" /FD /Qipo /c +# SUBTRACT CPP /YX # ADD BASE RSC /l 0xc09 /d "NDEBUG" # ADD RSC /l 0xc09 /d "NDEBUG" BSC32=bscmake.exe @@ -66,7 +67,8 @@ # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "ARCH_IS_32BIT" /D "ARCH_IS_IA32" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "ARCH_IS_32BIT" /D "ARCH_IS_IA32" /FD /GZ /c +# SUBTRACT CPP /YX # ADD BASE RSC /l 0xc09 /d "_DEBUG" # ADD RSC /l 0xc09 /d "_DEBUG" BSC32=bscmake.exe @@ -521,7 +523,7 @@ !IF "$(CFG)" == "libxvidcore_static - Win32 Release" # Begin Custom Build - Assembling $(InputPath) -InputDir=..\..\src\image\x86_asm +InputDir=\sklmp4\xvidcore_1_1_1\src\image\x86_asm IntDir=.\Release InputPath=..\..\src\image\x86_asm\colorspace_rgb_mmx.asm InputName=colorspace_rgb_mmx @@ -534,7 +536,7 @@ !ELSEIF "$(CFG)" == "libxvidcore_static - Win32 Debug" # Begin Custom Build - Assembling $(InputPath) -InputDir=..\..\src\image\x86_asm +InputDir=\sklmp4\xvidcore_1_1_1\src\image\x86_asm IntDir=.\Debug InputPath=..\..\src\image\x86_asm\colorspace_rgb_mmx.asm InputName=colorspace_rgb_mmx @@ -554,7 +556,7 @@ !IF "$(CFG)" == "libxvidcore_static - Win32 Release" # Begin Custom Build - Assembling $(InputPath) -InputDir=..\..\src\image\x86_asm +InputDir=\sklmp4\xvidcore_1_1_1\src\image\x86_asm IntDir=.\Release InputPath=..\..\src\image\x86_asm\colorspace_yuv_mmx.asm InputName=colorspace_yuv_mmx @@ -567,7 +569,7 @@ !ELSEIF "$(CFG)" == "libxvidcore_static - Win32 Debug" # Begin Custom Build - Assembling $(InputPath) -InputDir=..\..\src\image\x86_asm +InputDir=\sklmp4\xvidcore_1_1_1\src\image\x86_asm IntDir=.\Debug InputPath=..\..\src\image\x86_asm\colorspace_yuv_mmx.asm InputName=colorspace_yuv_mmx @@ -587,7 +589,7 @@ !IF "$(CFG)" == "libxvidcore_static - Win32 Release" # Begin Custom Build - Assembling $(InputPath) -InputDir=..\..\src\image\x86_asm +InputDir=\sklmp4\xvidcore_1_1_1\src\image\x86_asm IntDir=.\Release InputPath=..\..\src\image\x86_asm\colorspace_yuyv_mmx.asm InputName=colorspace_yuyv_mmx @@ -600,7 +602,7 @@ !ELSEIF "$(CFG)" == "libxvidcore_static - Win32 Debug" # Begin Custom Build - Assembling $(InputPath) -InputDir=..\..\src\image\x86_asm +InputDir=\sklmp4\xvidcore_1_1_1\src\image\x86_asm IntDir=.\Debug InputPath=..\..\src\image\x86_asm\colorspace_yuyv_mmx.asm InputName=colorspace_yuyv_mmx