[svn] / branches / release-1_1-branch / xvidcore / build / win32 / libxvidcore.dsp Repository:
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revision 1747, Wed Nov 1 09:26:52 2006 UTC revision 1748, Wed Nov 1 10:00:55 2006 UTC
# Line 1  Line 1 
1  # Microsoft Developer Studio Project File - Name="libxvidcore" - Package Owner=<4>  # Microsoft Developer Studio Project File - Name="libxvidcore" - Package Owner=<4>
2  # Microsoft Developer Studio Generated Build File, Format Version 6.00  # Microsoft Developer Studio Generated Build File, Format Version 6.00
3  # ** DO NOT EDIT **  # ** NICHT BEARBEITEN **
4    
5  # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102  # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
6    
7  CFG=libxvidcore - Win32 Debug  CFG=libxvidcore - Win32 Debug
8  !MESSAGE This is not a valid makefile. To build this project using NMAKE,  !MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE
9  !MESSAGE use the Export Makefile command and run  !MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl
10  !MESSAGE  !MESSAGE
11  !MESSAGE NMAKE /f "libxvidcore.mak".  !MESSAGE NMAKE /f "libxvidcore.mak".
12  !MESSAGE  !MESSAGE
13  !MESSAGE You can specify a configuration when running NMAKE  !MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben
14  !MESSAGE by defining the macro CFG on the command line. For example:  !MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
15  !MESSAGE  !MESSAGE
16  !MESSAGE NMAKE /f "libxvidcore.mak" CFG="libxvidcore - Win32 Debug"  !MESSAGE NMAKE /f "libxvidcore.mak" CFG="libxvidcore - Win32 Debug"
17  !MESSAGE  !MESSAGE
18  !MESSAGE Possible choices for configuration are:  !MESSAGE Für die Konfiguration stehen zur Auswahl:
19  !MESSAGE  !MESSAGE
20  !MESSAGE "libxvidcore - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")  !MESSAGE "libxvidcore - Win32 Release" (basierend auf  "Win32 (x86) Dynamic-Link Library")
21  !MESSAGE "libxvidcore - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")  !MESSAGE "libxvidcore - Win32 Debug" (basierend auf  "Win32 (x86) Dynamic-Link Library")
22  !MESSAGE  !MESSAGE
23    
24  # Begin Project  # Begin Project
# Line 43  Line 43 
43  # PROP Ignore_Export_Lib 0  # PROP Ignore_Export_Lib 0
44  # PROP Target_Dir ""  # PROP Target_Dir ""
45  # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c  # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
46  # ADD CPP /nologo /MT /W3 /GX /O2 /D "NDEBUG" /D "ARCH_IS_IA32" /D "WIN32" /D "_WINDOWS" /D "ARCH_IS_32BIT" /YX /FD /Qipo /c  # ADD CPP /nologo /MT /W3 /GX /O2 /D "NDEBUG" /D "ARCH_IS_IA32" /D "WIN32" /D "_WINDOWS" /D "ARCH_IS_32BIT" /FD /Qipo /c
47    # SUBTRACT CPP /YX
48  # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32  # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
49  # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32  # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
50  # ADD BASE RSC /l 0xc09 /d "NDEBUG"  # ADD BASE RSC /l 0xc09 /d "NDEBUG"
# Line 69  Line 70 
70  # PROP Ignore_Export_Lib 0  # PROP Ignore_Export_Lib 0
71  # PROP Target_Dir ""  # PROP Target_Dir ""
72  # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /GZ /c  # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /GZ /c
73  # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "ARCH_IS_32BIT" /D "ARCH_IS_IA32" /YX /FD /GZ /c  # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "ARCH_IS_32BIT" /D "ARCH_IS_IA32" /FD /GZ /c
74    # SUBTRACT CPP /YX
75  # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32  # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
76  # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32  # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
77  # ADD BASE RSC /l 0xc09 /d "_DEBUG"  # ADD BASE RSC /l 0xc09 /d "_DEBUG"
# Line 526  Line 528 
528  !IF  "$(CFG)" == "libxvidcore - Win32 Release"  !IF  "$(CFG)" == "libxvidcore - Win32 Release"
529    
530  # Begin Custom Build - Assembling $(InputPath)  # Begin Custom Build - Assembling $(InputPath)
531  InputDir=..\..\src\image\x86_asm  InputDir=\sklmp4\xvidcore_1_1_1\src\image\x86_asm
532  IntDir=.\Release  IntDir=.\Release
533  InputPath=..\..\src\image\x86_asm\colorspace_rgb_mmx.asm  InputPath=..\..\src\image\x86_asm\colorspace_rgb_mmx.asm
534  InputName=colorspace_rgb_mmx  InputName=colorspace_rgb_mmx
# Line 539  Line 541 
541  !ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"  !ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"
542    
543  # Begin Custom Build - Assembling $(InputPath)  # Begin Custom Build - Assembling $(InputPath)
544  InputDir=..\..\src\image\x86_asm  InputDir=\sklmp4\xvidcore_1_1_1\src\image\x86_asm
545  IntDir=.\Debug  IntDir=.\Debug
546  InputPath=..\..\src\image\x86_asm\colorspace_rgb_mmx.asm  InputPath=..\..\src\image\x86_asm\colorspace_rgb_mmx.asm
547  InputName=colorspace_rgb_mmx  InputName=colorspace_rgb_mmx
# Line 559  Line 561 
561  !IF  "$(CFG)" == "libxvidcore - Win32 Release"  !IF  "$(CFG)" == "libxvidcore - Win32 Release"
562    
563  # Begin Custom Build - Assembling $(InputPath)  # Begin Custom Build - Assembling $(InputPath)
564  InputDir=..\..\src\image\x86_asm  InputDir=\sklmp4\xvidcore_1_1_1\src\image\x86_asm
565  IntDir=.\Release  IntDir=.\Release
566  InputPath=..\..\src\image\x86_asm\colorspace_yuv_mmx.asm  InputPath=..\..\src\image\x86_asm\colorspace_yuv_mmx.asm
567  InputName=colorspace_yuv_mmx  InputName=colorspace_yuv_mmx
# Line 572  Line 574 
574  !ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"  !ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"
575    
576  # Begin Custom Build - Assembling $(InputPath)  # Begin Custom Build - Assembling $(InputPath)
577  InputDir=..\..\src\image\x86_asm  InputDir=\sklmp4\xvidcore_1_1_1\src\image\x86_asm
578  IntDir=.\Debug  IntDir=.\Debug
579  InputPath=..\..\src\image\x86_asm\colorspace_yuv_mmx.asm  InputPath=..\..\src\image\x86_asm\colorspace_yuv_mmx.asm
580  InputName=colorspace_yuv_mmx  InputName=colorspace_yuv_mmx
# Line 592  Line 594 
594  !IF  "$(CFG)" == "libxvidcore - Win32 Release"  !IF  "$(CFG)" == "libxvidcore - Win32 Release"
595    
596  # Begin Custom Build - Assembling $(InputPath)  # Begin Custom Build - Assembling $(InputPath)
597  InputDir=..\..\src\image\x86_asm  InputDir=\sklmp4\xvidcore_1_1_1\src\image\x86_asm
598  IntDir=.\Release  IntDir=.\Release
599  InputPath=..\..\src\image\x86_asm\colorspace_yuyv_mmx.asm  InputPath=..\..\src\image\x86_asm\colorspace_yuyv_mmx.asm
600  InputName=colorspace_yuyv_mmx  InputName=colorspace_yuyv_mmx
# Line 605  Line 607 
607  !ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"  !ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"
608    
609  # Begin Custom Build - Assembling $(InputPath)  # Begin Custom Build - Assembling $(InputPath)
610  InputDir=..\..\src\image\x86_asm  InputDir=\sklmp4\xvidcore_1_1_1\src\image\x86_asm
611  IntDir=.\Debug  IntDir=.\Debug
612  InputPath=..\..\src\image\x86_asm\colorspace_yuyv_mmx.asm  InputPath=..\..\src\image\x86_asm\colorspace_yuyv_mmx.asm
613  InputName=colorspace_yuyv_mmx  InputName=colorspace_yuyv_mmx

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