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Revision 1142 - (download) (annotate)
Wed Sep 10 22:19:00 2003 UTC (15 years, 10 months ago) by edgomez
File size: 35259 byte(s)
Motion Estimation module splitting.
# Microsoft Developer Studio Project File - Name="libxvidcore" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Static Library" 0x0104

CFG=libxvidcore - Win32 Debug
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SOURCE=..\..\src\motion\x86_asm\sad_3dne.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\motion\x86_asm\sad_3dne.asm
InputName=sad_3dne

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\motion\x86_asm\sad_3dne.asm
InputName=sad_3dne

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\motion\x86_asm\sad_mmx.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\motion\x86_asm\sad_mmx.asm
InputName=sad_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\motion\x86_asm\sad_mmx.asm
InputName=sad_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\motion\x86_asm\sad_sse2.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\motion\x86_asm\sad_sse2.asm
InputName=sad_sse2

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\motion\x86_asm\sad_sse2.asm
InputName=sad_sse2

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\motion\x86_asm\sad_xmm.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\motion\x86_asm\sad_xmm.asm
InputName=sad_xmm

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\motion\x86_asm\sad_xmm.asm
InputName=sad_xmm

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

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# PROP Default_Filter ""
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SOURCE=..\..\src\motion\estimation.h
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# Begin Source File

SOURCE=..\..\src\motion\gmc.h
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# Begin Source File

SOURCE=..\..\src\motion\motion.h
# End Source File
# Begin Source File

SOURCE=..\..\src\motion\motion_inlines.h
# End Source File
# Begin Source File

SOURCE=..\..\src\motion\sad.h
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# Begin Source File

SOURCE=..\..\src\motion\estimation_bvop.c
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# Begin Source File

SOURCE=..\..\src\motion\estimation_common.c
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# Begin Source File

SOURCE=..\..\src\motion\estimation_gmc.c
# End Source File
# Begin Source File

SOURCE=..\..\src\motion\estimation_pvop.c
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# Begin Source File

SOURCE=..\..\src\motion\estimation_rd_based.c
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# Begin Source File

SOURCE=..\..\src\motion\gmc.c
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# Begin Source File

SOURCE=..\..\src\motion\motion_comp.c
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# Begin Source File

SOURCE=..\..\src\motion\sad.c
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# Begin Source File

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# PROP Default_Filter ""
# Begin Group "quant_asm"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\src\quant\x86_asm\quantize4_mmx.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\quant\x86_asm\quantize4_mmx.asm
InputName=quantize4_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\quant\x86_asm\quantize4_mmx.asm
InputName=quantize4_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\quant\x86_asm\quantize4_xmm.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\quant\x86_asm\quantize4_xmm.asm
InputName=quantize4_xmm

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\quant\x86_asm\quantize4_xmm.asm
InputName=quantize4_xmm

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\quant\x86_asm\quantize_3dne.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\quant\x86_asm\quantize_3dne.asm
InputName=quantize_3dne

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\quant\x86_asm\quantize_3dne.asm
InputName=quantize_3dne

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\quant\x86_asm\quantize_mmx.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\quant\x86_asm\quantize_mmx.asm
InputName=quantize_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\quant\x86_asm\quantize_mmx.asm
InputName=quantize_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

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# End Source File
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SOURCE=..\..\src\quant\quant_mpeg4.h
# End Source File
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# Begin Source File

SOURCE=..\..\src\quant\quant_h263.c
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# PROP Default_Filter ""
# Begin Group "utils_asm"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\src\utils\x86_asm\cpuid.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\utils\x86_asm\cpuid.asm
InputName=cpuid

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\utils\x86_asm\cpuid.asm
InputName=cpuid

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\utils\x86_asm\interlacing_mmx.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\utils\x86_asm\interlacing_mmx.asm
InputName=interlacing_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\utils\x86_asm\interlacing_mmx.asm
InputName=interlacing_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\utils\x86_asm\mem_transfer_3dne.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\utils\x86_asm\mem_transfer_3dne.asm
InputName=mem_transfer_3dne

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\utils\x86_asm\mem_transfer_3dne.asm
InputName=mem_transfer_3dne

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\utils\x86_asm\mem_transfer_mmx.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\utils\x86_asm\mem_transfer_mmx.asm
InputName=mem_transfer_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\utils\x86_asm\mem_transfer_mmx.asm
InputName=mem_transfer_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

!ENDIF 

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# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\src\utils\emms.h
# End Source File
# Begin Source File

SOURCE=..\..\src\utils\mbfunctions.h
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# Begin Source File

SOURCE=..\..\src\utils\mem_align.h
# End Source File
# Begin Source File

SOURCE=..\..\src\utils\mem_transfer.h
# End Source File
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SOURCE=..\..\src\utils\ratecontrol.h
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# Begin Source File

SOURCE=..\..\src\utils\timer.h
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# Begin Source File

SOURCE=..\..\src\utils\emms.c
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# Begin Source File

SOURCE=..\..\src\utils\mbtransquant.c
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# Begin Source File

SOURCE=..\..\src\utils\mem_align.c
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# Begin Source File

SOURCE=..\..\src\utils\mem_transfer.c
# End Source File
# Begin Source File

SOURCE=..\..\src\utils\timer.c
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# Begin Group "xvid_h"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\src\decoder.h
# End Source File
# Begin Source File

SOURCE=..\..\src\encoder.h
# End Source File
# Begin Source File

SOURCE=..\..\src\global.h
# End Source File
# Begin Source File

SOURCE=..\..\src\portab.h
# End Source File
# Begin Source File

SOURCE=..\..\src\xvid.h
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# End Group
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# PROP Default_Filter ""
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# PROP Default_Filter ""
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# Begin Source File

SOURCE=..\..\src\plugins\plugin_2pass1.c
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# Begin Source File

SOURCE=..\..\src\plugins\plugin_2pass2.c
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# Begin Source File

SOURCE=..\..\src\plugins\plugin_dump.c
# End Source File
# Begin Source File

SOURCE=..\..\src\plugins\plugin_lumimasking.c
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# Begin Source File

SOURCE=..\..\src\plugins\plugin_psnr.c
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SOURCE=..\..\src\plugins\plugin_single.c
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SOURCE=..\..\src\decoder.c
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# Begin Source File

SOURCE=..\..\src\encoder.c
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# Begin Source File

SOURCE=..\..\src\xvid.c
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# End Target
# End Project

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