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Revision 505 - (download) (annotate)
Sat Sep 21 15:16:48 2002 UTC (21 years, 6 months ago) by suxen_drol
Original Path: trunk/xvidcore/build/win32/libxvidcore.dsp
File size: 24868 byte(s)
msvc dsp fix
# Microsoft Developer Studio Project File - Name="libxvidcore" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Static Library" 0x0104

CFG=libxvidcore - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "libxvidcore.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "libxvidcore.mak" CFG="libxvidcore - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "libxvidcore - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "libxvidcore - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /Ob2 /D "NDEBUG" /D "ARCH_X86" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD BASE RSC /l 0xc09 /d "NDEBUG"
# ADD RSC /l 0xc09 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"bin\libxvidcore.lib"

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD BASE RSC /l 0xc09 /d "_DEBUG"
# ADD RSC /l 0xc09 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"bin\libxvidcore.lib"

!ENDIF 

# Begin Target

# Name "libxvidcore - Win32 Release"
# Name "libxvidcore - Win32 Debug"
# Begin Group "docs"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\authors.txt
# End Source File
# Begin Source File

SOURCE=..\..\changelog.txt
# End Source File
# Begin Source File

SOURCE=..\..\CodingStyle
# End Source File
# Begin Source File

SOURCE=..\..\gpl.txt
# End Source File
# Begin Source File

SOURCE=..\..\todo.txt
# End Source File
# Begin Source File

SOURCE="..\..\doc\xvid-decoding.txt"
# End Source File
# Begin Source File

SOURCE="..\..\doc\xvid-encoder.txt"
# End Source File
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# PROP Default_Filter ""
# Begin Group "bitstream_asm"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\src\bitstream\x86_asm\cbp_mmx.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\bitstream\x86_asm\cbp_mmx.asm
InputName=cbp_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\bitstream\x86_asm\cbp_mmx.asm
InputName=cbp_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\bitstream\x86_asm\cbp_sse2.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\bitstream\x86_asm\cbp_sse2.asm
InputName=cbp_sse2

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\bitstream\x86_asm\cbp_sse2.asm
InputName=cbp_sse2

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

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# PROP Default_Filter ""
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# Begin Source File

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# Begin Source File

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# PROP Default_Filter ""
# Begin Source File

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!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\dct\x86_asm\fdct_mmx.asm
InputName=fdct_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\dct\x86_asm\fdct_mmx.asm
InputName=fdct_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\dct\x86_asm\idct_mmx.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\dct\x86_asm\idct_mmx.asm
InputName=idct_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\dct\x86_asm\idct_mmx.asm
InputName=idct_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

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# PROP Default_Filter ""
# Begin Source File

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# End Source File
# Begin Source File

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# End Source File
# End Group
# Begin Source File

SOURCE=..\..\src\dct\fdct.c
# End Source File
# Begin Source File

SOURCE=..\..\src\dct\idct.c
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# Begin Group "image"

# PROP Default_Filter ""
# Begin Group "image_asm"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\src\image\x86_asm\interpolate8x8_3dn.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\image\x86_asm\interpolate8x8_3dn.asm
InputName=interpolate8x8_3dn

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\image\x86_asm\interpolate8x8_3dn.asm
InputName=interpolate8x8_3dn

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\image\x86_asm\interpolate8x8_mmx.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\image\x86_asm\interpolate8x8_mmx.asm
InputName=interpolate8x8_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\image\x86_asm\interpolate8x8_mmx.asm
InputName=interpolate8x8_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\image\x86_asm\interpolate8x8_xmm.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\image\x86_asm\interpolate8x8_xmm.asm
InputName=interpolate8x8_xmm

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\image\x86_asm\interpolate8x8_xmm.asm
InputName=interpolate8x8_xmm

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\image\x86_asm\rgb_to_yv12_mmx.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\image\x86_asm\rgb_to_yv12_mmx.asm
InputName=rgb_to_yv12_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\image\x86_asm\rgb_to_yv12_mmx.asm
InputName=rgb_to_yv12_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\image\x86_asm\yuv_to_yv12_mmx.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\image\x86_asm\yuv_to_yv12_mmx.asm
InputName=yuv_to_yv12_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\image\x86_asm\yuv_to_yv12_mmx.asm
InputName=yuv_to_yv12_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\image\x86_asm\yuyv_to_yv12_mmx.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\image\x86_asm\yuyv_to_yv12_mmx.asm
InputName=yuyv_to_yv12_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\image\x86_asm\yuyv_to_yv12_mmx.asm
InputName=yuyv_to_yv12_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\image\x86_asm\yv12_to_rgb24_mmx.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\image\x86_asm\yv12_to_rgb24_mmx.asm
InputName=yv12_to_rgb24_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\image\x86_asm\yv12_to_rgb24_mmx.asm
InputName=yv12_to_rgb24_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\image\x86_asm\yv12_to_rgb32_mmx.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\image\x86_asm\yv12_to_rgb32_mmx.asm
InputName=yv12_to_rgb32_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\image\x86_asm\yv12_to_rgb32_mmx.asm
InputName=yv12_to_rgb32_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\image\x86_asm\yv12_to_yuyv_mmx.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\image\x86_asm\yv12_to_yuyv_mmx.asm
InputName=yv12_to_yuyv_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\image\x86_asm\yv12_to_yuyv_mmx.asm
InputName=yv12_to_yuyv_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

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SOURCE=..\..\src\image\colorspace.c
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# Begin Group "motion_asm"

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# Begin Source File

SOURCE=..\..\src\motion\x86_asm\sad_3dn.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\motion\x86_asm\sad_3dn.asm
InputName=sad_3dn

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\motion\x86_asm\sad_3dn.asm
InputName=sad_3dn

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

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# End Source File
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SOURCE=..\..\src\motion\x86_asm\sad_mmx.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\motion\x86_asm\sad_mmx.asm
InputName=sad_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\motion\x86_asm\sad_mmx.asm
InputName=sad_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\motion\x86_asm\sad_sse2.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\motion\x86_asm\sad_sse2.asm
InputName=sad_sse2

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\motion\x86_asm\sad_sse2.asm
InputName=sad_sse2

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\motion\x86_asm\sad_xmm.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\motion\x86_asm\sad_xmm.asm
InputName=sad_xmm

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\motion\x86_asm\sad_xmm.asm
InputName=sad_xmm

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

!ENDIF 

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# PROP Default_Filter ""
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SOURCE=..\..\src\motion\motion.h
# End Source File
# Begin Source File

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# End Source File
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# Begin Source File

SOURCE=..\..\src\motion\motion_comp.c
# End Source File
# Begin Source File

SOURCE=..\..\src\motion\motion_est.c
# End Source File
# Begin Source File

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# Begin Group "prediction_h"

# PROP Default_Filter ""
# Begin Source File

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# Begin Source File

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# Begin Group "quant_asm"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\src\quant\x86_asm\quantize4_mmx.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\quant\x86_asm\quantize4_mmx.asm
InputName=quantize4_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\quant\x86_asm\quantize4_mmx.asm
InputName=quantize4_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\quant\x86_asm\quantize_mmx.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\quant\x86_asm\quantize_mmx.asm
InputName=quantize_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\quant\x86_asm\quantize_mmx.asm
InputName=quantize_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# End Group
# Begin Group "quant_h"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\src\quant\adapt_quant.h
# End Source File
# Begin Source File

SOURCE=..\..\src\quant\quant_h263.h
# End Source File
# Begin Source File

SOURCE=..\..\src\quant\quant_matrix.h
# End Source File
# Begin Source File

SOURCE=..\..\src\quant\quant_mpeg4.h
# End Source File
# End Group
# Begin Source File

SOURCE=..\..\src\quant\adapt_quant.c
# End Source File
# Begin Source File

SOURCE=..\..\src\quant\quant_h263.c
# End Source File
# Begin Source File

SOURCE=..\..\src\quant\quant_matrix.c
# End Source File
# Begin Source File

SOURCE=..\..\src\quant\quant_mpeg4.c
# End Source File
# End Group
# Begin Group "utils"

# PROP Default_Filter ""
# Begin Group "utils_asm"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\src\utils\x86_asm\cpuid.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\utils\x86_asm\cpuid.asm
InputName=cpuid

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\utils\x86_asm\cpuid.asm
InputName=cpuid

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\src\utils\x86_asm\mem_transfer_mmx.asm

!IF  "$(CFG)" == "libxvidcore - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\utils\x86_asm\mem_transfer_mmx.asm
InputName=mem_transfer_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\utils\x86_asm\mem_transfer_mmx.asm
InputName=mem_transfer_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# End Group
# Begin Group "utils_h"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\src\utils\emms.h
# End Source File
# Begin Source File

SOURCE=..\..\src\utils\mbfunctions.h
# End Source File
# Begin Source File

SOURCE=..\..\src\utils\mem_align.h
# End Source File
# Begin Source File

SOURCE=..\..\src\utils\mem_transfer.h
# End Source File
# Begin Source File

SOURCE=..\..\src\utils\ratecontrol.h
# End Source File
# Begin Source File

SOURCE=..\..\src\utils\timer.h
# End Source File
# End Group
# Begin Source File

SOURCE=..\..\src\utils\emms.c
# End Source File
# Begin Source File

SOURCE=..\..\src\utils\mbtransquant.c
# End Source File
# Begin Source File

SOURCE=..\..\src\utils\mem_align.c
# End Source File
# Begin Source File

SOURCE=..\..\src\utils\mem_transfer.c
# End Source File
# Begin Source File

SOURCE=..\..\src\utils\ratecontrol.c
# End Source File
# Begin Source File

SOURCE=..\..\src\utils\timer.c
# End Source File
# End Group
# Begin Group "xvid_h"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\src\decoder.h
# End Source File
# Begin Source File

SOURCE=..\..\src\divx4.h
# End Source File
# Begin Source File

SOURCE=..\..\src\encoder.h
# End Source File
# Begin Source File

SOURCE=..\..\src\global.h
# End Source File
# Begin Source File

SOURCE=..\..\src\portab.h
# End Source File
# Begin Source File

SOURCE=..\..\src\xvid.h
# End Source File
# End Group
# Begin Source File

SOURCE=..\..\src\decoder.c
# End Source File
# Begin Source File

SOURCE=..\..\src\divx4.c
# End Source File
# Begin Source File

SOURCE=..\..\src\encoder.c
# End Source File
# Begin Source File

SOURCE=..\..\src\xvid.c
# End Source File
# End Target
# End Project

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