[svn] / branches / dev-api-4 / xvidcore / build / win32 / libxvidcore.dsp Repository:
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revision 1062, Tue Jun 10 10:10:45 2003 UTC revision 1093, Thu Jul 24 09:06:16 2003 UTC
# Line 1  Line 1 
1  # Microsoft Developer Studio Project File - Name="libxvidcore" - Package Owner=<4>  # Microsoft Developer Studio Project File - Name="libxvidcore" - Package Owner=<4>
2  # Microsoft Developer Studio Generated Build File, Format Version 6.00  # Microsoft Developer Studio Generated Build File, Format Version 6.00
3  # ** DO NOT EDIT **  # ** NICHT BEARBEITEN **
4    
5  # TARGTYPE "Win32 (x86) Static Library" 0x0104  # TARGTYPE "Win32 (x86) Static Library" 0x0104
6    
7  CFG=libxvidcore - Win32 Debug  CFG=libxvidcore - Win32 Debug
8  !MESSAGE This is not a valid makefile. To build this project using NMAKE,  !MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE
9  !MESSAGE use the Export Makefile command and run  !MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl
10  !MESSAGE  !MESSAGE
11  !MESSAGE NMAKE /f "libxvidcore.mak".  !MESSAGE NMAKE /f "libxvidcore.mak".
12  !MESSAGE  !MESSAGE
13  !MESSAGE You can specify a configuration when running NMAKE  !MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben
14  !MESSAGE by defining the macro CFG on the command line. For example:  !MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
15  !MESSAGE  !MESSAGE
16  !MESSAGE NMAKE /f "libxvidcore.mak" CFG="libxvidcore - Win32 Debug"  !MESSAGE NMAKE /f "libxvidcore.mak" CFG="libxvidcore - Win32 Debug"
17  !MESSAGE  !MESSAGE
18  !MESSAGE Possible choices for configuration are:  !MESSAGE Für die Konfiguration stehen zur Auswahl:
19  !MESSAGE  !MESSAGE
20  !MESSAGE "libxvidcore - Win32 Release" (based on "Win32 (x86) Static Library")  !MESSAGE "libxvidcore - Win32 Release" (basierend auf  "Win32 (x86) Static Library")
21  !MESSAGE "libxvidcore - Win32 Debug" (based on "Win32 (x86) Static Library")  !MESSAGE "libxvidcore - Win32 Debug" (basierend auf  "Win32 (x86) Static Library")
22  !MESSAGE  !MESSAGE
23    
24  # Begin Project  # Begin Project
# Line 469  Line 469 
469  !IF  "$(CFG)" == "libxvidcore - Win32 Release"  !IF  "$(CFG)" == "libxvidcore - Win32 Release"
470    
471  # Begin Custom Build - Assembling $(InputPath)  # Begin Custom Build - Assembling $(InputPath)
472  InputDir=\xvid\stable4\src\image\x86_asm  InputDir=\xvid\xvidcore\src\image\x86_asm
473  IntDir=.\Release  IntDir=.\Release
474  InputPath=..\..\src\image\x86_asm\colorspace_rgb_mmx.asm  InputPath=..\..\src\image\x86_asm\colorspace_rgb_mmx.asm
475  InputName=colorspace_rgb_mmx  InputName=colorspace_rgb_mmx
# Line 482  Line 482 
482  !ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"  !ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"
483    
484  # Begin Custom Build - Assembling $(InputPath)  # Begin Custom Build - Assembling $(InputPath)
485  InputDir=\xvid\stable4\src\image\x86_asm  InputDir=\xvid\xvidcore\src\image\x86_asm
486  IntDir=.\Debug  IntDir=.\Debug
487  InputPath=..\..\src\image\x86_asm\colorspace_rgb_mmx.asm  InputPath=..\..\src\image\x86_asm\colorspace_rgb_mmx.asm
488  InputName=colorspace_rgb_mmx  InputName=colorspace_rgb_mmx
# Line 502  Line 502 
502  !IF  "$(CFG)" == "libxvidcore - Win32 Release"  !IF  "$(CFG)" == "libxvidcore - Win32 Release"
503    
504  # Begin Custom Build - Assembling $(InputPath)  # Begin Custom Build - Assembling $(InputPath)
505  InputDir=\xvid\stable4\src\image\x86_asm  InputDir=\xvid\xvidcore\src\image\x86_asm
506  IntDir=.\Release  IntDir=.\Release
507  InputPath=..\..\src\image\x86_asm\colorspace_yuv_mmx.asm  InputPath=..\..\src\image\x86_asm\colorspace_yuv_mmx.asm
508  InputName=colorspace_yuv_mmx  InputName=colorspace_yuv_mmx
# Line 515  Line 515 
515  !ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"  !ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"
516    
517  # Begin Custom Build - Assembling $(InputPath)  # Begin Custom Build - Assembling $(InputPath)
518  InputDir=\xvid\stable4\src\image\x86_asm  InputDir=\xvid\xvidcore\src\image\x86_asm
519  IntDir=.\Debug  IntDir=.\Debug
520  InputPath=..\..\src\image\x86_asm\colorspace_yuv_mmx.asm  InputPath=..\..\src\image\x86_asm\colorspace_yuv_mmx.asm
521  InputName=colorspace_yuv_mmx  InputName=colorspace_yuv_mmx
# Line 535  Line 535 
535  !IF  "$(CFG)" == "libxvidcore - Win32 Release"  !IF  "$(CFG)" == "libxvidcore - Win32 Release"
536    
537  # Begin Custom Build - Assembling $(InputPath)  # Begin Custom Build - Assembling $(InputPath)
538  InputDir=\xvid\stable4\src\image\x86_asm  InputDir=\xvid\xvidcore\src\image\x86_asm
539  IntDir=.\Release  IntDir=.\Release
540  InputPath=..\..\src\image\x86_asm\colorspace_yuyv_mmx.asm  InputPath=..\..\src\image\x86_asm\colorspace_yuyv_mmx.asm
541  InputName=colorspace_yuyv_mmx  InputName=colorspace_yuyv_mmx
# Line 548  Line 548 
548  !ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"  !ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"
549    
550  # Begin Custom Build - Assembling $(InputPath)  # Begin Custom Build - Assembling $(InputPath)
551  InputDir=\xvid\stable4\src\image\x86_asm  InputDir=\xvid\xvidcore\src\image\x86_asm
552  IntDir=.\Debug  IntDir=.\Debug
553  InputPath=..\..\src\image\x86_asm\colorspace_yuyv_mmx.asm  InputPath=..\..\src\image\x86_asm\colorspace_yuyv_mmx.asm
554  InputName=colorspace_yuyv_mmx  InputName=colorspace_yuyv_mmx
# Line 930  Line 930 
930  # PROP Default_Filter ""  # PROP Default_Filter ""
931  # Begin Source File  # Begin Source File
932    
933    SOURCE=..\..\src\motion\gmc.h
934    # End Source File
935    # Begin Source File
936    
937  SOURCE=..\..\src\motion\motion.h  SOURCE=..\..\src\motion\motion.h
938  # End Source File  # End Source File
939  # Begin Source File  # Begin Source File
# Line 947  Line 951 
951  # End Group  # End Group
952  # Begin Source File  # Begin Source File
953    
954    SOURCE=..\..\src\motion\gmc.c
955    # End Source File
956    # Begin Source File
957    
958  SOURCE=..\..\src\motion\motion_comp.c  SOURCE=..\..\src\motion\motion_comp.c
959  # End Source File  # End Source File
960  # Begin Source File  # Begin Source File

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