217 |
/* uv-block-based compensation */ |
/* uv-block-based compensation */ |
218 |
if (reduced_resolution) |
if (reduced_resolution) |
219 |
{ |
{ |
220 |
const stride = edged_width/2; |
const int stride = edged_width/2; |
221 |
uint8_t * current, * reference; |
uint8_t * current, * reference; |
222 |
|
|
223 |
current = cur->u + 16*j*stride + 16*i; |
current = cur->u + 16*j*stride + 16*i; |
297 |
/* uv-block-based compensation */ |
/* uv-block-based compensation */ |
298 |
if (reduced_resolution) |
if (reduced_resolution) |
299 |
{ |
{ |
300 |
const stride = edged_width/2; |
const int stride = edged_width/2; |
301 |
uint8_t * current, * reference; |
uint8_t * current, * reference; |
302 |
|
|
303 |
current = cur->u + 16*j*stride + 16*i; |
current = cur->u + 16*j*stride + 16*i; |