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# Microsoft Developer Studio Project File - Name="libxvidcore" - Package Owner=<4> |
# Microsoft Developer Studio Project File - Name="libxvidcore" - Package Owner=<4> |
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# Microsoft Developer Studio Generated Build File, Format Version 6.00 |
# Microsoft Developer Studio Generated Build File, Format Version 6.00 |
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# ** NICHT BEARBEITEN ** |
# ** DO NOT EDIT ** |
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# TARGTYPE "Win32 (x86) Static Library" 0x0104 |
# TARGTYPE "Win32 (x86) Static Library" 0x0104 |
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CFG=libxvidcore - Win32 Debug |
CFG=libxvidcore - Win32 Debug |
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!MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE |
!MESSAGE This is not a valid makefile. To build this project using NMAKE, |
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!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl |
!MESSAGE use the Export Makefile command and run |
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!MESSAGE |
!MESSAGE |
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!MESSAGE NMAKE /f "libxvidcore.mak". |
!MESSAGE NMAKE /f "libxvidcore.mak". |
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!MESSAGE |
!MESSAGE |
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!MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben |
!MESSAGE You can specify a configuration when running NMAKE |
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!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel: |
!MESSAGE by defining the macro CFG on the command line. For example: |
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!MESSAGE |
!MESSAGE |
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!MESSAGE NMAKE /f "libxvidcore.mak" CFG="libxvidcore - Win32 Debug" |
!MESSAGE NMAKE /f "libxvidcore.mak" CFG="libxvidcore - Win32 Debug" |
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!MESSAGE |
!MESSAGE |
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!MESSAGE Für die Konfiguration stehen zur Auswahl: |
!MESSAGE Possible choices for configuration are: |
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!MESSAGE |
!MESSAGE |
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!MESSAGE "libxvidcore - Win32 Release" (basierend auf "Win32 (x86) Static Library") |
!MESSAGE "libxvidcore - Win32 Release" (based on "Win32 (x86) Static Library") |
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!MESSAGE "libxvidcore - Win32 Debug" (basierend auf "Win32 (x86) Static Library") |
!MESSAGE "libxvidcore - Win32 Debug" (based on "Win32 (x86) Static Library") |
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!MESSAGE |
!MESSAGE |
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# Begin Project |
# Begin Project |
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# PROP AllowPerConfigDependencies 0 |
# PROP AllowPerConfigDependencies 0 |
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# PROP Scc_ProjName "" |
# PROP Scc_ProjName "" |
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# PROP Scc_LocalPath "" |
# PROP Scc_LocalPath "" |
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CPP=xicl6.exe |
CPP=cl.exe |
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RSC=rc.exe |
RSC=rc.exe |
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!IF "$(CFG)" == "libxvidcore - Win32 Release" |
!IF "$(CFG)" == "libxvidcore - Win32 Release" |
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BSC32=bscmake.exe |
BSC32=bscmake.exe |
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# ADD BASE BSC32 /nologo |
# ADD BASE BSC32 /nologo |
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# ADD BSC32 /nologo |
# ADD BSC32 /nologo |
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LIB32=xilink6.exe -lib |
LIB32=link.exe -lib |
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# ADD BASE LIB32 /nologo |
# ADD BASE LIB32 /nologo |
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# ADD LIB32 /nologo /out:"bin\libxvidcore.lib" |
# ADD LIB32 /nologo /out:"bin\libxvidcore.lib" |
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BSC32=bscmake.exe |
BSC32=bscmake.exe |
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# ADD BASE BSC32 /nologo |
# ADD BASE BSC32 /nologo |
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# ADD BSC32 /nologo |
# ADD BSC32 /nologo |
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LIB32=xilink6.exe -lib |
LIB32=link.exe -lib |
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# ADD BASE LIB32 /nologo |
# ADD BASE LIB32 /nologo |
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# ADD LIB32 /nologo /out:"bin\libxvidcore.lib" |
# ADD LIB32 /nologo /out:"bin\libxvidcore.lib" |
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# End Source File |
# End Source File |
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# Begin Source File |
# Begin Source File |
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SOURCE=..\..\INSTALL |
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# End Source File |
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# Begin Source File |
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SOURCE=..\..\LICENSE |
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# End Source File |
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# Begin Source File |
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SOURCE=..\..\README.txt |
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# End Source File |
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# Begin Source File |
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SOURCE=..\..\todo.txt |
SOURCE=..\..\todo.txt |
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# End Source File |
# End Source File |
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# Begin Source File |
# Begin Source File |
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# End Source File |
# End Source File |
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# Begin Source File |
# Begin Source File |
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SOURCE=..\..\src\dct\x86_asm\fdct_xmm.asm |
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!IF "$(CFG)" == "libxvidcore - Win32 Release" |
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# Begin Custom Build - Assembling $(InputPath) |
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IntDir=.\Release |
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InputPath=..\..\src\dct\x86_asm\fdct_xmm.asm |
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InputName=fdct_xmm |
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"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
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nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) |
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# End Custom Build |
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!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" |
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# Begin Custom Build - Assembling $(InputPath) |
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IntDir=.\Debug |
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InputPath=..\..\src\dct\x86_asm\fdct_xmm.asm |
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InputName=fdct_xmm |
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"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
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nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) |
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# End Custom Build |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=..\..\src\dct\x86_asm\idct_3dne.asm |
SOURCE=..\..\src\dct\x86_asm\idct_3dne.asm |
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!IF "$(CFG)" == "libxvidcore - Win32 Release" |
!IF "$(CFG)" == "libxvidcore - Win32 Release" |
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!ENDIF |
!ENDIF |
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# End Source File |
# End Source File |
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# Begin Source File |
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SOURCE=..\..\src\dct\x86_asm\simple_idct_mmx.asm |
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!IF "$(CFG)" == "libxvidcore - Win32 Release" |
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# Begin Custom Build - Assembling $(InputPath) |
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IntDir=.\Release |
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InputPath=..\..\src\dct\x86_asm\simple_idct_mmx.asm |
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InputName=simple_idct_mmx |
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"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
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nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) |
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# End Custom Build |
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!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" |
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# Begin Custom Build - Assembling $(InputPath) |
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IntDir=.\Debug |
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InputPath=..\..\src\dct\x86_asm\simple_idct_mmx.asm |
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InputName=simple_idct_mmx |
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"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
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nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) |
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# End Custom Build |
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!ENDIF |
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# End Source File |
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# End Group |
# End Group |
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# Begin Group "dct_h" |
# Begin Group "dct_h" |
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SOURCE=..\..\src\dct\idct.c |
SOURCE=..\..\src\dct\idct.c |
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# End Source File |
# End Source File |
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# Begin Source File |
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SOURCE=..\..\src\dct\simple_idct.c |
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# End Source File |
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# End Group |
# End Group |
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# Begin Group "image" |
# Begin Group "image" |
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!IF "$(CFG)" == "libxvidcore - Win32 Release" |
!IF "$(CFG)" == "libxvidcore - Win32 Release" |
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# Begin Custom Build - Assembling $(InputPath) |
# Begin Custom Build - Assembling $(InputPath) |
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InputDir=\videocoding\xvidcore\src\image\x86_asm |
InputDir=\xvid\clean0\xvidcore\src\image\x86_asm |
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IntDir=.\Release |
IntDir=.\Release |
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InputPath=..\..\src\image\x86_asm\colorspace_rgb_mmx.asm |
InputPath=..\..\src\image\x86_asm\colorspace_rgb_mmx.asm |
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InputName=colorspace_rgb_mmx |
InputName=colorspace_rgb_mmx |
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!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" |
!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" |
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# Begin Custom Build - Assembling $(InputPath) |
# Begin Custom Build - Assembling $(InputPath) |
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InputDir=\videocoding\xvidcore\src\image\x86_asm |
InputDir=\xvid\clean0\xvidcore\src\image\x86_asm |
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IntDir=.\Debug |
IntDir=.\Debug |
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InputPath=..\..\src\image\x86_asm\colorspace_rgb_mmx.asm |
InputPath=..\..\src\image\x86_asm\colorspace_rgb_mmx.asm |
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InputName=colorspace_rgb_mmx |
InputName=colorspace_rgb_mmx |
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!IF "$(CFG)" == "libxvidcore - Win32 Release" |
!IF "$(CFG)" == "libxvidcore - Win32 Release" |
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# Begin Custom Build - Assembling $(InputPath) |
# Begin Custom Build - Assembling $(InputPath) |
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InputDir=\videocoding\xvidcore\src\image\x86_asm |
InputDir=\xvid\clean0\xvidcore\src\image\x86_asm |
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IntDir=.\Release |
IntDir=.\Release |
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InputPath=..\..\src\image\x86_asm\colorspace_yuv_mmx.asm |
InputPath=..\..\src\image\x86_asm\colorspace_yuv_mmx.asm |
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InputName=colorspace_yuv_mmx |
InputName=colorspace_yuv_mmx |
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!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" |
!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" |
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# Begin Custom Build - Assembling $(InputPath) |
# Begin Custom Build - Assembling $(InputPath) |
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InputDir=\videocoding\xvidcore\src\image\x86_asm |
InputDir=\xvid\clean0\xvidcore\src\image\x86_asm |
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IntDir=.\Debug |
IntDir=.\Debug |
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InputPath=..\..\src\image\x86_asm\colorspace_yuv_mmx.asm |
InputPath=..\..\src\image\x86_asm\colorspace_yuv_mmx.asm |
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InputName=colorspace_yuv_mmx |
InputName=colorspace_yuv_mmx |
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!IF "$(CFG)" == "libxvidcore - Win32 Release" |
!IF "$(CFG)" == "libxvidcore - Win32 Release" |
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# Begin Custom Build - Assembling $(InputPath) |
# Begin Custom Build - Assembling $(InputPath) |
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InputDir=\videocoding\xvidcore\src\image\x86_asm |
InputDir=\xvid\clean0\xvidcore\src\image\x86_asm |
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IntDir=.\Release |
IntDir=.\Release |
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InputPath=..\..\src\image\x86_asm\colorspace_yuyv_mmx.asm |
InputPath=..\..\src\image\x86_asm\colorspace_yuyv_mmx.asm |
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InputName=colorspace_yuyv_mmx |
InputName=colorspace_yuyv_mmx |
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!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" |
!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" |
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# Begin Custom Build - Assembling $(InputPath) |
# Begin Custom Build - Assembling $(InputPath) |
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InputDir=\videocoding\xvidcore\src\image\x86_asm |
InputDir=\xvid\clean0\xvidcore\src\image\x86_asm |
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IntDir=.\Debug |
IntDir=.\Debug |
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InputPath=..\..\src\image\x86_asm\colorspace_yuyv_mmx.asm |
InputPath=..\..\src\image\x86_asm\colorspace_yuyv_mmx.asm |
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InputName=colorspace_yuyv_mmx |
InputName=colorspace_yuyv_mmx |