--- branches/dev-api-3/xvidcore/build/win32/libxvidcore.dsp 2002/12/18 21:48:46 729 +++ branches/dev-api-3/xvidcore/build/win32/libxvidcore.dsp 2002/12/19 00:42:54 730 @@ -1,31 +1,31 @@ # Microsoft Developer Studio Project File - Name="libxvidcore" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** +# ** NICHT BEARBEITEN ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=libxvidcore - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run +!MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE +!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl !MESSAGE !MESSAGE NMAKE /f "libxvidcore.mak". !MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben +!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel: !MESSAGE !MESSAGE NMAKE /f "libxvidcore.mak" CFG="libxvidcore - Win32 Debug" !MESSAGE -!MESSAGE Possible choices for configuration are: +!MESSAGE Für die Konfiguration stehen zur Auswahl: !MESSAGE -!MESSAGE "libxvidcore - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "libxvidcore - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "libxvidcore - Win32 Release" (basierend auf "Win32 (x86) Static Library") +!MESSAGE "libxvidcore - Win32 Debug" (basierend auf "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" -CPP=cl.exe +CPP=xicl6.exe RSC=rc.exe !IF "$(CFG)" == "libxvidcore - Win32 Release" @@ -47,7 +47,7 @@ BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo -LIB32=link.exe -lib +LIB32=xilink6.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"bin\libxvidcore.lib" @@ -70,7 +70,7 @@ BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo -LIB32=link.exe -lib +LIB32=xilink6.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"bin\libxvidcore.lib" @@ -120,6 +120,37 @@ # PROP Default_Filter "" # Begin Source File +SOURCE=..\..\src\bitstream\x86_asm\cbp_3dne.asm + +!IF "$(CFG)" == "libxvidcore - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\bitstream\x86_asm\cbp_3dne.asm +InputName=cbp_3dne + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\bitstream\x86_asm\cbp_3dne.asm +InputName=cbp_3dne + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + SOURCE=..\..\src\bitstream\x86_asm\cbp_mmx.asm !IF "$(CFG)" == "libxvidcore - Win32 Release" @@ -257,6 +288,37 @@ # End Source File # Begin Source File +SOURCE=..\..\src\dct\x86_asm\idct_3dne.asm + +!IF "$(CFG)" == "libxvidcore - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\dct\x86_asm\idct_3dne.asm +InputName=idct_3dne + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\dct\x86_asm\idct_3dne.asm +InputName=idct_3dne + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + SOURCE=..\..\src\dct\x86_asm\idct_mmx.asm !IF "$(CFG)" == "libxvidcore - Win32 Release" @@ -325,7 +387,7 @@ !IF "$(CFG)" == "libxvidcore - Win32 Release" # Begin Custom Build - Assembling $(InputPath) -InputDir=\xvid\dev\xvidcore\src\image\x86_asm +InputDir=\videocoding\xvidcore\src\image\x86_asm IntDir=.\Release InputPath=..\..\src\image\x86_asm\colorspace_rgb_mmx.asm InputName=colorspace_rgb_mmx @@ -338,7 +400,7 @@ !ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" # Begin Custom Build - Assembling $(InputPath) -InputDir=\xvid\dev\xvidcore\src\image\x86_asm +InputDir=\videocoding\xvidcore\src\image\x86_asm IntDir=.\Debug InputPath=..\..\src\image\x86_asm\colorspace_rgb_mmx.asm InputName=colorspace_rgb_mmx @@ -358,7 +420,7 @@ !IF "$(CFG)" == "libxvidcore - Win32 Release" # Begin Custom Build - Assembling $(InputPath) -InputDir=\xvid\dev\xvidcore\src\image\x86_asm +InputDir=\videocoding\xvidcore\src\image\x86_asm IntDir=.\Release InputPath=..\..\src\image\x86_asm\colorspace_yuv_mmx.asm InputName=colorspace_yuv_mmx @@ -371,7 +433,7 @@ !ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" # Begin Custom Build - Assembling $(InputPath) -InputDir=\xvid\dev\xvidcore\src\image\x86_asm +InputDir=\videocoding\xvidcore\src\image\x86_asm IntDir=.\Debug InputPath=..\..\src\image\x86_asm\colorspace_yuv_mmx.asm InputName=colorspace_yuv_mmx @@ -391,7 +453,7 @@ !IF "$(CFG)" == "libxvidcore - Win32 Release" # Begin Custom Build - Assembling $(InputPath) -InputDir=\xvid\dev\xvidcore\src\image\x86_asm +InputDir=\videocoding\xvidcore\src\image\x86_asm IntDir=.\Release InputPath=..\..\src\image\x86_asm\colorspace_yuyv_mmx.asm InputName=colorspace_yuyv_mmx @@ -404,7 +466,7 @@ !ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" # Begin Custom Build - Assembling $(InputPath) -InputDir=\xvid\dev\xvidcore\src\image\x86_asm +InputDir=\videocoding\xvidcore\src\image\x86_asm IntDir=.\Debug InputPath=..\..\src\image\x86_asm\colorspace_yuyv_mmx.asm InputName=colorspace_yuyv_mmx @@ -450,6 +512,37 @@ # End Source File # Begin Source File +SOURCE=..\..\src\image\x86_asm\interpolate8x8_3dne.asm + +!IF "$(CFG)" == "libxvidcore - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\image\x86_asm\interpolate8x8_3dne.asm +InputName=interpolate8x8_3dne + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\image\x86_asm\interpolate8x8_3dne.asm +InputName=interpolate8x8_3dne + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + SOURCE=..\..\src\image\x86_asm\interpolate8x8_mmx.asm !IF "$(CFG)" == "libxvidcore - Win32 Release" @@ -627,6 +720,37 @@ # End Source File # Begin Source File +SOURCE=..\..\src\motion\x86_asm\sad_3dne.asm + +!IF "$(CFG)" == "libxvidcore - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\motion\x86_asm\sad_3dne.asm +InputName=sad_3dne + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\motion\x86_asm\sad_3dne.asm +InputName=sad_3dne + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + SOURCE=..\..\src\motion\x86_asm\sad_mmx.asm !IF "$(CFG)" == "libxvidcore - Win32 Release" @@ -811,6 +935,68 @@ # End Source File # Begin Source File +SOURCE=..\..\src\quant\x86_asm\quantize4_xmm.asm + +!IF "$(CFG)" == "libxvidcore - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\quant\x86_asm\quantize4_xmm.asm +InputName=quantize4_xmm + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\quant\x86_asm\quantize4_xmm.asm +InputName=quantize4_xmm + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\quant\x86_asm\quantize_3dne.asm + +!IF "$(CFG)" == "libxvidcore - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\quant\x86_asm\quantize_3dne.asm +InputName=quantize_3dne + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\quant\x86_asm\quantize_3dne.asm +InputName=quantize_3dne + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + SOURCE=..\..\src\quant\x86_asm\quantize_mmx.asm !IF "$(CFG)" == "libxvidcore - Win32 Release" @@ -948,6 +1134,37 @@ # End Source File # Begin Source File +SOURCE=..\..\src\utils\x86_asm\mem_transfer_3dne.asm + +!IF "$(CFG)" == "libxvidcore - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\utils\x86_asm\mem_transfer_3dne.asm +InputName=mem_transfer_3dne + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\utils\x86_asm\mem_transfer_3dne.asm +InputName=mem_transfer_3dne + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + SOURCE=..\..\src\utils\x86_asm\mem_transfer_mmx.asm !IF "$(CFG)" == "libxvidcore - Win32 Release"