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# Microsoft Developer Studio Project File - Name="libxvidcore" - Package Owner=<4> |
# Microsoft Developer Studio Project File - Name="libxvidcore" - Package Owner=<4> |
2 |
# Microsoft Developer Studio Generated Build File, Format Version 6.00 |
# Microsoft Developer Studio Generated Build File, Format Version 6.00 |
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# ** DO NOT EDIT ** |
# ** NICHT BEARBEITEN ** |
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# TARGTYPE "Win32 (x86) Static Library" 0x0104 |
# TARGTYPE "Win32 (x86) Static Library" 0x0104 |
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CFG=libxvidcore - Win32 Debug |
CFG=libxvidcore - Win32 Debug |
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!MESSAGE This is not a valid makefile. To build this project using NMAKE, |
!MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE |
9 |
!MESSAGE use the Export Makefile command and run |
!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl |
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!MESSAGE |
!MESSAGE |
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!MESSAGE NMAKE /f "libxvidcore.mak". |
!MESSAGE NMAKE /f "libxvidcore.mak". |
12 |
!MESSAGE |
!MESSAGE |
13 |
!MESSAGE You can specify a configuration when running NMAKE |
!MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben |
14 |
!MESSAGE by defining the macro CFG on the command line. For example: |
!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel: |
15 |
!MESSAGE |
!MESSAGE |
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!MESSAGE NMAKE /f "libxvidcore.mak" CFG="libxvidcore - Win32 Debug" |
!MESSAGE NMAKE /f "libxvidcore.mak" CFG="libxvidcore - Win32 Debug" |
17 |
!MESSAGE |
!MESSAGE |
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!MESSAGE Possible choices for configuration are: |
!MESSAGE Für die Konfiguration stehen zur Auswahl: |
19 |
!MESSAGE |
!MESSAGE |
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!MESSAGE "libxvidcore - Win32 Release" (based on "Win32 (x86) Static Library") |
!MESSAGE "libxvidcore - Win32 Release" (basierend auf "Win32 (x86) Static Library") |
21 |
!MESSAGE "libxvidcore - Win32 Debug" (based on "Win32 (x86) Static Library") |
!MESSAGE "libxvidcore - Win32 Debug" (basierend auf "Win32 (x86) Static Library") |
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!MESSAGE |
!MESSAGE |
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# Begin Project |
# Begin Project |
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# PROP AllowPerConfigDependencies 0 |
# PROP AllowPerConfigDependencies 0 |
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# PROP Scc_ProjName "" |
# PROP Scc_ProjName "" |
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# PROP Scc_LocalPath "" |
# PROP Scc_LocalPath "" |
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CPP=cl.exe |
CPP=xicl6.exe |
29 |
RSC=rc.exe |
RSC=rc.exe |
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!IF "$(CFG)" == "libxvidcore - Win32 Release" |
!IF "$(CFG)" == "libxvidcore - Win32 Release" |
47 |
BSC32=bscmake.exe |
BSC32=bscmake.exe |
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# ADD BASE BSC32 /nologo |
# ADD BASE BSC32 /nologo |
49 |
# ADD BSC32 /nologo |
# ADD BSC32 /nologo |
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LIB32=link.exe -lib |
LIB32=xilink6.exe -lib |
51 |
# ADD BASE LIB32 /nologo |
# ADD BASE LIB32 /nologo |
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# ADD LIB32 /nologo /out:"bin\libxvidcore.lib" |
# ADD LIB32 /nologo /out:"bin\libxvidcore.lib" |
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BSC32=bscmake.exe |
BSC32=bscmake.exe |
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# ADD BASE BSC32 /nologo |
# ADD BASE BSC32 /nologo |
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# ADD BSC32 /nologo |
# ADD BSC32 /nologo |
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LIB32=link.exe -lib |
LIB32=xilink6.exe -lib |
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# ADD BASE LIB32 /nologo |
# ADD BASE LIB32 /nologo |
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# ADD LIB32 /nologo /out:"bin\libxvidcore.lib" |
# ADD LIB32 /nologo /out:"bin\libxvidcore.lib" |
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# PROP Default_Filter "" |
# PROP Default_Filter "" |
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# Begin Source File |
# Begin Source File |
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SOURCE=..\..\src\bitstream\x86_asm\cbp_3dne.asm |
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!IF "$(CFG)" == "libxvidcore - Win32 Release" |
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# Begin Custom Build - Assembling $(InputPath) |
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IntDir=.\Release |
129 |
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InputPath=..\..\src\bitstream\x86_asm\cbp_3dne.asm |
130 |
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InputName=cbp_3dne |
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132 |
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"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
133 |
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nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) |
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# End Custom Build |
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137 |
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!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" |
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# Begin Custom Build - Assembling $(InputPath) |
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IntDir=.\Debug |
141 |
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InputPath=..\..\src\bitstream\x86_asm\cbp_3dne.asm |
142 |
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InputName=cbp_3dne |
143 |
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144 |
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"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
145 |
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nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) |
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# End Custom Build |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=..\..\src\bitstream\x86_asm\cbp_mmx.asm |
SOURCE=..\..\src\bitstream\x86_asm\cbp_mmx.asm |
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!IF "$(CFG)" == "libxvidcore - Win32 Release" |
!IF "$(CFG)" == "libxvidcore - Win32 Release" |
288 |
# End Source File |
# End Source File |
289 |
# Begin Source File |
# Begin Source File |
290 |
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SOURCE=..\..\src\dct\x86_asm\idct_3dne.asm |
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293 |
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!IF "$(CFG)" == "libxvidcore - Win32 Release" |
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295 |
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# Begin Custom Build - Assembling $(InputPath) |
296 |
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IntDir=.\Release |
297 |
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InputPath=..\..\src\dct\x86_asm\idct_3dne.asm |
298 |
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InputName=idct_3dne |
299 |
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300 |
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"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
301 |
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nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) |
302 |
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303 |
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# End Custom Build |
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305 |
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!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" |
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# Begin Custom Build - Assembling $(InputPath) |
308 |
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IntDir=.\Debug |
309 |
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InputPath=..\..\src\dct\x86_asm\idct_3dne.asm |
310 |
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InputName=idct_3dne |
311 |
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312 |
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"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
313 |
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nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) |
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315 |
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# End Custom Build |
316 |
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317 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=..\..\src\dct\x86_asm\idct_mmx.asm |
SOURCE=..\..\src\dct\x86_asm\idct_mmx.asm |
323 |
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324 |
!IF "$(CFG)" == "libxvidcore - Win32 Release" |
!IF "$(CFG)" == "libxvidcore - Win32 Release" |
387 |
!IF "$(CFG)" == "libxvidcore - Win32 Release" |
!IF "$(CFG)" == "libxvidcore - Win32 Release" |
388 |
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# Begin Custom Build - Assembling $(InputPath) |
# Begin Custom Build - Assembling $(InputPath) |
390 |
InputDir=\xvid\dev\xvidcore\src\image\x86_asm |
InputDir=\videocoding\xvidcore\src\image\x86_asm |
391 |
IntDir=.\Release |
IntDir=.\Release |
392 |
InputPath=..\..\src\image\x86_asm\colorspace_rgb_mmx.asm |
InputPath=..\..\src\image\x86_asm\colorspace_rgb_mmx.asm |
393 |
InputName=colorspace_rgb_mmx |
InputName=colorspace_rgb_mmx |
400 |
!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" |
!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" |
401 |
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402 |
# Begin Custom Build - Assembling $(InputPath) |
# Begin Custom Build - Assembling $(InputPath) |
403 |
InputDir=\xvid\dev\xvidcore\src\image\x86_asm |
InputDir=\videocoding\xvidcore\src\image\x86_asm |
404 |
IntDir=.\Debug |
IntDir=.\Debug |
405 |
InputPath=..\..\src\image\x86_asm\colorspace_rgb_mmx.asm |
InputPath=..\..\src\image\x86_asm\colorspace_rgb_mmx.asm |
406 |
InputName=colorspace_rgb_mmx |
InputName=colorspace_rgb_mmx |
420 |
!IF "$(CFG)" == "libxvidcore - Win32 Release" |
!IF "$(CFG)" == "libxvidcore - Win32 Release" |
421 |
|
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# Begin Custom Build - Assembling $(InputPath) |
# Begin Custom Build - Assembling $(InputPath) |
423 |
InputDir=\xvid\dev\xvidcore\src\image\x86_asm |
InputDir=\videocoding\xvidcore\src\image\x86_asm |
424 |
IntDir=.\Release |
IntDir=.\Release |
425 |
InputPath=..\..\src\image\x86_asm\colorspace_yuv_mmx.asm |
InputPath=..\..\src\image\x86_asm\colorspace_yuv_mmx.asm |
426 |
InputName=colorspace_yuv_mmx |
InputName=colorspace_yuv_mmx |
433 |
!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" |
!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" |
434 |
|
|
435 |
# Begin Custom Build - Assembling $(InputPath) |
# Begin Custom Build - Assembling $(InputPath) |
436 |
InputDir=\xvid\dev\xvidcore\src\image\x86_asm |
InputDir=\videocoding\xvidcore\src\image\x86_asm |
437 |
IntDir=.\Debug |
IntDir=.\Debug |
438 |
InputPath=..\..\src\image\x86_asm\colorspace_yuv_mmx.asm |
InputPath=..\..\src\image\x86_asm\colorspace_yuv_mmx.asm |
439 |
InputName=colorspace_yuv_mmx |
InputName=colorspace_yuv_mmx |
453 |
!IF "$(CFG)" == "libxvidcore - Win32 Release" |
!IF "$(CFG)" == "libxvidcore - Win32 Release" |
454 |
|
|
455 |
# Begin Custom Build - Assembling $(InputPath) |
# Begin Custom Build - Assembling $(InputPath) |
456 |
InputDir=\xvid\dev\xvidcore\src\image\x86_asm |
InputDir=\videocoding\xvidcore\src\image\x86_asm |
457 |
IntDir=.\Release |
IntDir=.\Release |
458 |
InputPath=..\..\src\image\x86_asm\colorspace_yuyv_mmx.asm |
InputPath=..\..\src\image\x86_asm\colorspace_yuyv_mmx.asm |
459 |
InputName=colorspace_yuyv_mmx |
InputName=colorspace_yuyv_mmx |
466 |
!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" |
!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" |
467 |
|
|
468 |
# Begin Custom Build - Assembling $(InputPath) |
# Begin Custom Build - Assembling $(InputPath) |
469 |
InputDir=\xvid\dev\xvidcore\src\image\x86_asm |
InputDir=\videocoding\xvidcore\src\image\x86_asm |
470 |
IntDir=.\Debug |
IntDir=.\Debug |
471 |
InputPath=..\..\src\image\x86_asm\colorspace_yuyv_mmx.asm |
InputPath=..\..\src\image\x86_asm\colorspace_yuyv_mmx.asm |
472 |
InputName=colorspace_yuyv_mmx |
InputName=colorspace_yuyv_mmx |
512 |
# End Source File |
# End Source File |
513 |
# Begin Source File |
# Begin Source File |
514 |
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515 |
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SOURCE=..\..\src\image\x86_asm\interpolate8x8_3dne.asm |
516 |
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517 |
|
!IF "$(CFG)" == "libxvidcore - Win32 Release" |
518 |
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519 |
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# Begin Custom Build - Assembling $(InputPath) |
520 |
|
IntDir=.\Release |
521 |
|
InputPath=..\..\src\image\x86_asm\interpolate8x8_3dne.asm |
522 |
|
InputName=interpolate8x8_3dne |
523 |
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|
524 |
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
525 |
|
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) |
526 |
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|
527 |
|
# End Custom Build |
528 |
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529 |
|
!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" |
530 |
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|
531 |
|
# Begin Custom Build - Assembling $(InputPath) |
532 |
|
IntDir=.\Debug |
533 |
|
InputPath=..\..\src\image\x86_asm\interpolate8x8_3dne.asm |
534 |
|
InputName=interpolate8x8_3dne |
535 |
|
|
536 |
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
537 |
|
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) |
538 |
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|
539 |
|
# End Custom Build |
540 |
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|
541 |
|
!ENDIF |
542 |
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543 |
|
# End Source File |
544 |
|
# Begin Source File |
545 |
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546 |
SOURCE=..\..\src\image\x86_asm\interpolate8x8_mmx.asm |
SOURCE=..\..\src\image\x86_asm\interpolate8x8_mmx.asm |
547 |
|
|
548 |
!IF "$(CFG)" == "libxvidcore - Win32 Release" |
!IF "$(CFG)" == "libxvidcore - Win32 Release" |
720 |
# End Source File |
# End Source File |
721 |
# Begin Source File |
# Begin Source File |
722 |
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723 |
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SOURCE=..\..\src\motion\x86_asm\sad_3dne.asm |
724 |
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725 |
|
!IF "$(CFG)" == "libxvidcore - Win32 Release" |
726 |
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|
727 |
|
# Begin Custom Build - Assembling $(InputPath) |
728 |
|
IntDir=.\Release |
729 |
|
InputPath=..\..\src\motion\x86_asm\sad_3dne.asm |
730 |
|
InputName=sad_3dne |
731 |
|
|
732 |
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
733 |
|
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) |
734 |
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735 |
|
# End Custom Build |
736 |
|
|
737 |
|
!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" |
738 |
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|
739 |
|
# Begin Custom Build - Assembling $(InputPath) |
740 |
|
IntDir=.\Debug |
741 |
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InputPath=..\..\src\motion\x86_asm\sad_3dne.asm |
742 |
|
InputName=sad_3dne |
743 |
|
|
744 |
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
745 |
|
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) |
746 |
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747 |
|
# End Custom Build |
748 |
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749 |
|
!ENDIF |
750 |
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751 |
|
# End Source File |
752 |
|
# Begin Source File |
753 |
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754 |
SOURCE=..\..\src\motion\x86_asm\sad_mmx.asm |
SOURCE=..\..\src\motion\x86_asm\sad_mmx.asm |
755 |
|
|
756 |
!IF "$(CFG)" == "libxvidcore - Win32 Release" |
!IF "$(CFG)" == "libxvidcore - Win32 Release" |
935 |
# End Source File |
# End Source File |
936 |
# Begin Source File |
# Begin Source File |
937 |
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938 |
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SOURCE=..\..\src\quant\x86_asm\quantize4_xmm.asm |
939 |
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940 |
|
!IF "$(CFG)" == "libxvidcore - Win32 Release" |
941 |
|
|
942 |
|
# Begin Custom Build - Assembling $(InputPath) |
943 |
|
IntDir=.\Release |
944 |
|
InputPath=..\..\src\quant\x86_asm\quantize4_xmm.asm |
945 |
|
InputName=quantize4_xmm |
946 |
|
|
947 |
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
948 |
|
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) |
949 |
|
|
950 |
|
# End Custom Build |
951 |
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952 |
|
!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" |
953 |
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|
954 |
|
# Begin Custom Build - Assembling $(InputPath) |
955 |
|
IntDir=.\Debug |
956 |
|
InputPath=..\..\src\quant\x86_asm\quantize4_xmm.asm |
957 |
|
InputName=quantize4_xmm |
958 |
|
|
959 |
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
960 |
|
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) |
961 |
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962 |
|
# End Custom Build |
963 |
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964 |
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!ENDIF |
965 |
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966 |
|
# End Source File |
967 |
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# Begin Source File |
968 |
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969 |
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SOURCE=..\..\src\quant\x86_asm\quantize_3dne.asm |
970 |
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|
971 |
|
!IF "$(CFG)" == "libxvidcore - Win32 Release" |
972 |
|
|
973 |
|
# Begin Custom Build - Assembling $(InputPath) |
974 |
|
IntDir=.\Release |
975 |
|
InputPath=..\..\src\quant\x86_asm\quantize_3dne.asm |
976 |
|
InputName=quantize_3dne |
977 |
|
|
978 |
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
979 |
|
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) |
980 |
|
|
981 |
|
# End Custom Build |
982 |
|
|
983 |
|
!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" |
984 |
|
|
985 |
|
# Begin Custom Build - Assembling $(InputPath) |
986 |
|
IntDir=.\Debug |
987 |
|
InputPath=..\..\src\quant\x86_asm\quantize_3dne.asm |
988 |
|
InputName=quantize_3dne |
989 |
|
|
990 |
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
991 |
|
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) |
992 |
|
|
993 |
|
# End Custom Build |
994 |
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|
995 |
|
!ENDIF |
996 |
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997 |
|
# End Source File |
998 |
|
# Begin Source File |
999 |
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|
1000 |
SOURCE=..\..\src\quant\x86_asm\quantize_mmx.asm |
SOURCE=..\..\src\quant\x86_asm\quantize_mmx.asm |
1001 |
|
|
1002 |
!IF "$(CFG)" == "libxvidcore - Win32 Release" |
!IF "$(CFG)" == "libxvidcore - Win32 Release" |
1134 |
# End Source File |
# End Source File |
1135 |
# Begin Source File |
# Begin Source File |
1136 |
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1137 |
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SOURCE=..\..\src\utils\x86_asm\mem_transfer_3dne.asm |
1138 |
|
|
1139 |
|
!IF "$(CFG)" == "libxvidcore - Win32 Release" |
1140 |
|
|
1141 |
|
# Begin Custom Build - Assembling $(InputPath) |
1142 |
|
IntDir=.\Release |
1143 |
|
InputPath=..\..\src\utils\x86_asm\mem_transfer_3dne.asm |
1144 |
|
InputName=mem_transfer_3dne |
1145 |
|
|
1146 |
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
1147 |
|
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) |
1148 |
|
|
1149 |
|
# End Custom Build |
1150 |
|
|
1151 |
|
!ELSEIF "$(CFG)" == "libxvidcore - Win32 Debug" |
1152 |
|
|
1153 |
|
# Begin Custom Build - Assembling $(InputPath) |
1154 |
|
IntDir=.\Debug |
1155 |
|
InputPath=..\..\src\utils\x86_asm\mem_transfer_3dne.asm |
1156 |
|
InputName=mem_transfer_3dne |
1157 |
|
|
1158 |
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
1159 |
|
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) |
1160 |
|
|
1161 |
|
# End Custom Build |
1162 |
|
|
1163 |
|
!ENDIF |
1164 |
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|
1165 |
|
# End Source File |
1166 |
|
# Begin Source File |
1167 |
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|
1168 |
SOURCE=..\..\src\utils\x86_asm\mem_transfer_mmx.asm |
SOURCE=..\..\src\utils\x86_asm\mem_transfer_mmx.asm |
1169 |
|
|
1170 |
!IF "$(CFG)" == "libxvidcore - Win32 Release" |
!IF "$(CFG)" == "libxvidcore - Win32 Release" |