--- branches/dev-api-3/xvidcore/build/win32/core.dsp 2002/12/18 21:48:46 729 +++ branches/dev-api-3/xvidcore/build/win32/core.dsp 2002/12/19 00:42:54 730 @@ -1,32 +1,32 @@ # Microsoft Developer Studio Project File - Name="core" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** +# ** NICHT BEARBEITEN ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=core - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run +!MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE +!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl !MESSAGE !MESSAGE NMAKE /f "core.mak". !MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben +!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel: !MESSAGE !MESSAGE NMAKE /f "core.mak" CFG="core - Win32 Debug" !MESSAGE -!MESSAGE Possible choices for configuration are: +!MESSAGE Für die Konfiguration stehen zur Auswahl: !MESSAGE -!MESSAGE "core - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "core - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "core - Win32 Release _SMP" (based on "Win32 (x86) Static Library") +!MESSAGE "core - Win32 Release" (basierend auf "Win32 (x86) Static Library") +!MESSAGE "core - Win32 Debug" (basierend auf "Win32 (x86) Static Library") +!MESSAGE "core - Win32 Release _SMP" (basierend auf "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" -CPP=cl.exe +CPP=xicl6.exe RSC=rc.exe !IF "$(CFG)" == "core - Win32 Release" @@ -48,7 +48,7 @@ BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo -LIB32=link.exe -lib +LIB32=xilink6.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"bin\core.lib" @@ -71,7 +71,7 @@ BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo -LIB32=link.exe -lib +LIB32=xilink6.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"bin\core.lib" @@ -94,7 +94,7 @@ BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo -LIB32=link.exe -lib +LIB32=xilink6.exe -lib # ADD BASE LIB32 /nologo /out:"bin\core.lib" # ADD LIB32 /nologo /out:"bin\core.lib" @@ -133,6 +133,49 @@ # PROP Default_Filter "" # Begin Source File +SOURCE=..\..\src\bitstream\x86_asm\cbp_3dne.asm + +!IF "$(CFG)" == "core - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\bitstream\x86_asm\cbp_3dne.asm +InputName=cbp_3dne + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "core - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\bitstream\x86_asm\cbp_3dne.asm +InputName=cbp_3dne + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "core - Win32 Release _SMP" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release_SMP +InputPath=..\..\src\bitstream\x86_asm\cbp_3dne.asm +InputName=cbp_3dne + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + SOURCE=..\..\src\bitstream\x86_asm\cbp_mmx.asm !IF "$(CFG)" == "core - Win32 Release" @@ -306,6 +349,49 @@ # End Source File # Begin Source File +SOURCE=..\..\src\dct\x86_asm\idct_3dne.asm + +!IF "$(CFG)" == "core - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\dct\x86_asm\idct_3dne.asm +InputName=idct_3dne + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "core - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\dct\x86_asm\idct_3dne.asm +InputName=idct_3dne + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "core - Win32 Release _SMP" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release_SMP +InputPath=..\..\src\dct\x86_asm\idct_3dne.asm +InputName=idct_3dne + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + SOURCE=..\..\src\dct\x86_asm\idct_mmx.asm !IF "$(CFG)" == "core - Win32 Release" @@ -386,7 +472,7 @@ !IF "$(CFG)" == "core - Win32 Release" # Begin Custom Build - Assembling $(InputPath) -InputDir=\xvid\dev-api-3-rrv\xvidcore\src\image\x86_asm +InputDir=\videocoding\xvidcore\src\image\x86_asm IntDir=.\Release InputPath=..\..\src\image\x86_asm\colorspace_rgb_mmx.asm InputName=colorspace_rgb_mmx @@ -399,7 +485,7 @@ !ELSEIF "$(CFG)" == "core - Win32 Debug" # Begin Custom Build - Assembling $(InputPath) -InputDir=\xvid\dev-api-3-rrv\xvidcore\src\image\x86_asm +InputDir=\videocoding\xvidcore\src\image\x86_asm IntDir=.\Debug InputPath=..\..\src\image\x86_asm\colorspace_rgb_mmx.asm InputName=colorspace_rgb_mmx @@ -412,7 +498,7 @@ !ELSEIF "$(CFG)" == "core - Win32 Release _SMP" # Begin Custom Build - Assembling $(InputPath) -InputDir=\xvid\dev-api-3-rrv\xvidcore\src\image\x86_asm +InputDir=\videocoding\xvidcore\src\image\x86_asm IntDir=.\Release_SMP InputPath=..\..\src\image\x86_asm\colorspace_rgb_mmx.asm InputName=colorspace_rgb_mmx @@ -432,7 +518,7 @@ !IF "$(CFG)" == "core - Win32 Release" # Begin Custom Build - Assembling $(InputPath) -InputDir=\xvid\dev-api-3-rrv\xvidcore\src\image\x86_asm +InputDir=\videocoding\xvidcore\src\image\x86_asm IntDir=.\Release InputPath=..\..\src\image\x86_asm\colorspace_yuv_mmx.asm InputName=colorspace_yuv_mmx @@ -445,7 +531,7 @@ !ELSEIF "$(CFG)" == "core - Win32 Debug" # Begin Custom Build - Assembling $(InputPath) -InputDir=\xvid\dev-api-3-rrv\xvidcore\src\image\x86_asm +InputDir=\videocoding\xvidcore\src\image\x86_asm IntDir=.\Debug InputPath=..\..\src\image\x86_asm\colorspace_yuv_mmx.asm InputName=colorspace_yuv_mmx @@ -458,7 +544,7 @@ !ELSEIF "$(CFG)" == "core - Win32 Release _SMP" # Begin Custom Build - Assembling $(InputPath) -InputDir=\xvid\dev-api-3-rrv\xvidcore\src\image\x86_asm +InputDir=\videocoding\xvidcore\src\image\x86_asm IntDir=.\Release_SMP InputPath=..\..\src\image\x86_asm\colorspace_yuv_mmx.asm InputName=colorspace_yuv_mmx @@ -478,7 +564,7 @@ !IF "$(CFG)" == "core - Win32 Release" # Begin Custom Build - Assembling $(InputPath) -InputDir=\xvid\dev-api-3-rrv\xvidcore\src\image\x86_asm +InputDir=\videocoding\xvidcore\src\image\x86_asm IntDir=.\Release InputPath=..\..\src\image\x86_asm\colorspace_yuyv_mmx.asm InputName=colorspace_yuyv_mmx @@ -491,7 +577,7 @@ !ELSEIF "$(CFG)" == "core - Win32 Debug" # Begin Custom Build - Assembling $(InputPath) -InputDir=\xvid\dev-api-3-rrv\xvidcore\src\image\x86_asm +InputDir=\videocoding\xvidcore\src\image\x86_asm IntDir=.\Debug InputPath=..\..\src\image\x86_asm\colorspace_yuyv_mmx.asm InputName=colorspace_yuyv_mmx @@ -504,7 +590,7 @@ !ELSEIF "$(CFG)" == "core - Win32 Release _SMP" # Begin Custom Build - Assembling $(InputPath) -InputDir=\xvid\dev-api-3-rrv\xvidcore\src\image\x86_asm +InputDir=\videocoding\xvidcore\src\image\x86_asm IntDir=.\Release_SMP InputPath=..\..\src\image\x86_asm\colorspace_yuyv_mmx.asm InputName=colorspace_yuyv_mmx @@ -562,6 +648,49 @@ # End Source File # Begin Source File +SOURCE=..\..\src\image\x86_asm\interpolate8x8_3dne.asm + +!IF "$(CFG)" == "core - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\image\x86_asm\interpolate8x8_3dne.asm +InputName=interpolate8x8_3dne + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "core - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\image\x86_asm\interpolate8x8_3dne.asm +InputName=interpolate8x8_3dne + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "core - Win32 Release _SMP" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release_SMP +InputPath=..\..\src\image\x86_asm\interpolate8x8_3dne.asm +InputName=interpolate8x8_3dne + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + SOURCE=..\..\src\image\x86_asm\interpolate8x8_mmx.asm !IF "$(CFG)" == "core - Win32 Release" @@ -787,6 +916,49 @@ # End Source File # Begin Source File +SOURCE=..\..\src\motion\x86_asm\sad_3dne.asm + +!IF "$(CFG)" == "core - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\motion\x86_asm\sad_3dne.asm +InputName=sad_3dne + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "core - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\motion\x86_asm\sad_3dne.asm +InputName=sad_3dne + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "core - Win32 Release _SMP" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release_SMP +InputPath=..\..\src\motion\x86_asm\sad_3dne.asm +InputName=sad_3dne + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + SOURCE=..\..\src\motion\x86_asm\sad_mmx.asm !IF "$(CFG)" == "core - Win32 Release" @@ -1015,6 +1187,92 @@ # End Source File # Begin Source File +SOURCE=..\..\src\quant\x86_asm\quantize4_xmm.asm + +!IF "$(CFG)" == "core - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\quant\x86_asm\quantize4_xmm.asm +InputName=quantize4_xmm + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "core - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\quant\x86_asm\quantize4_xmm.asm +InputName=quantize4_xmm + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "core - Win32 Release _SMP" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release_SMP +InputPath=..\..\src\quant\x86_asm\quantize4_xmm.asm +InputName=quantize4_xmm + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\quant\x86_asm\quantize_3dne.asm + +!IF "$(CFG)" == "core - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\quant\x86_asm\quantize_3dne.asm +InputName=quantize_3dne + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "core - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\quant\x86_asm\quantize_3dne.asm +InputName=quantize_3dne + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "core - Win32 Release _SMP" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release_SMP +InputPath=..\..\src\quant\x86_asm\quantize_3dne.asm +InputName=quantize_3dne + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + SOURCE=..\..\src\quant\x86_asm\quantize_mmx.asm !IF "$(CFG)" == "core - Win32 Release" @@ -1188,6 +1446,49 @@ # End Source File # Begin Source File +SOURCE=..\..\src\utils\x86_asm\mem_transfer_3dne.asm + +!IF "$(CFG)" == "core - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\utils\x86_asm\mem_transfer_3dne.asm +InputName=mem_transfer_3dne + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "core - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\utils\x86_asm\mem_transfer_3dne.asm +InputName=mem_transfer_3dne + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "core - Win32 Release _SMP" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release_SMP +InputPath=..\..\src\utils\x86_asm\mem_transfer_3dne.asm +InputName=mem_transfer_3dne + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + SOURCE=..\..\src\utils\x86_asm\mem_transfer_mmx.asm !IF "$(CFG)" == "core - Win32 Release"