--- trunk/xvidcore/build/win32/core.dsp 2002/03/16 14:13:51 33 +++ branches/dev-api-3/xvidcore/build/win32/core.dsp 2002/09/04 18:44:41 392 @@ -19,13 +19,14 @@ !MESSAGE !MESSAGE "core - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "core - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "core - Win32 Release _SMP" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" -CPP=xicl6.exe +CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "core - Win32 Release" @@ -47,7 +48,7 @@ BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo -LIB32=xilink6.exe -lib +LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"bin\core.lib" @@ -64,22 +65,46 @@ # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "ARCH_X86" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "ARCH_X86" /D "WIN32" /D "_MBCS" /D "_LIB" /D "BFRAMES" /FR /YX /FD /GZ /c # ADD BASE RSC /l 0xc09 /d "_DEBUG" # ADD RSC /l 0xc09 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo -LIB32=xilink6.exe -lib +LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"bin\core.lib" +!ELSEIF "$(CFG)" == "core - Win32 Release _SMP" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "core___Win32_Release__SMP" +# PROP BASE Intermediate_Dir "core___Win32_Release__SMP" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release_SMP" +# PROP Intermediate_Dir "Release_SMP" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /Ob2 /D "NDEBUG" /D "ARCH_X86" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /Ob2 /D "NDEBUG" /D "ARCH_X86" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_SMP" /YX /FD /c +# ADD BASE RSC /l 0xc09 /d "NDEBUG" +# ADD RSC /l 0xc09 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"bin\core.lib" +# ADD LIB32 /nologo /out:"bin\core.lib" + !ENDIF # Begin Target # Name "core - Win32 Release" # Name "core - Win32 Debug" +# Name "core - Win32 Release _SMP" # Begin Group "docs" # PROP Default_Filter "" @@ -89,6 +114,10 @@ # End Source File # Begin Source File +SOURCE=..\..\CodingStyle +# End Source File +# Begin Source File + SOURCE=..\..\gpl.txt # End Source File # Begin Source File @@ -130,10 +159,89 @@ # End Custom Build +!ELSEIF "$(CFG)" == "core - Win32 Release _SMP" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release_SMP +InputPath=..\..\src\bitstream\x86_asm\cbp_mmx.asm +InputName=cbp_mmx + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\bitstream\x86_asm\cbp_sse2.asm + +!IF "$(CFG)" == "core - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\bitstream\x86_asm\cbp_sse2.asm +InputName=cbp_sse2 + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "core - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\bitstream\x86_asm\cbp_sse2.asm +InputName=cbp_sse2 + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "core - Win32 Release _SMP" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release_SMP +InputPath=..\..\src\bitstream\x86_asm\cbp_sse2.asm +InputName=cbp_sse2 + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + !ENDIF # End Source File # End Group +# Begin Group "bitstream_h" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\src\bitstream\bitstream.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\bitstream\cbp.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\bitstream\mbcoding.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\bitstream\vlc_codes.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\bitstream\zigzag.h +# End Source File +# End Group # Begin Source File SOURCE=..\..\src\bitstream\bitstream.c @@ -181,6 +289,18 @@ # End Custom Build +!ELSEIF "$(CFG)" == "core - Win32 Release _SMP" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release_SMP +InputPath=..\..\src\dct\x86_asm\fdct_mmx.asm +InputName=fdct_mmx + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + !ENDIF # End Source File @@ -212,10 +332,34 @@ # End Custom Build +!ELSEIF "$(CFG)" == "core - Win32 Release _SMP" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release_SMP +InputPath=..\..\src\dct\x86_asm\idct_mmx.asm +InputName=idct_mmx + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + !ENDIF # End Source File # End Group +# Begin Group "dct_h" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\src\dct\fdct.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\dct\idct.h +# End Source File +# End Group # Begin Source File SOURCE=..\..\src\dct\fdct.c @@ -233,6 +377,49 @@ # PROP Default_Filter "" # Begin Source File +SOURCE=..\..\src\image\x86_asm\interpolate8x8_3dn.asm + +!IF "$(CFG)" == "core - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\image\x86_asm\interpolate8x8_3dn.asm +InputName=interpolate8x8_3dn + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "core - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\image\x86_asm\interpolate8x8_3dn.asm +InputName=interpolate8x8_3dn + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "core - Win32 Release _SMP" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release_SMP +InputPath=..\..\src\image\x86_asm\interpolate8x8_3dn.asm +InputName=interpolate8x8_3dn + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + SOURCE=..\..\src\image\x86_asm\interpolate8x8_mmx.asm !IF "$(CFG)" == "core - Win32 Release" @@ -259,6 +446,61 @@ # End Custom Build +!ELSEIF "$(CFG)" == "core - Win32 Release _SMP" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release_SMP +InputPath=..\..\src\image\x86_asm\interpolate8x8_mmx.asm +InputName=interpolate8x8_mmx + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\image\x86_asm\interpolate8x8_xmm.asm + +!IF "$(CFG)" == "core - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\image\x86_asm\interpolate8x8_xmm.asm +InputName=interpolate8x8_xmm + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "core - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\image\x86_asm\interpolate8x8_xmm.asm +InputName=interpolate8x8_xmm + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "core - Win32 Release _SMP" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release_SMP +InputPath=..\..\src\image\x86_asm\interpolate8x8_xmm.asm +InputName=interpolate8x8_xmm + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + !ENDIF # End Source File @@ -290,6 +532,18 @@ # End Custom Build +!ELSEIF "$(CFG)" == "core - Win32 Release _SMP" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release_SMP +InputPath=..\..\src\image\x86_asm\rgb_to_yv12_mmx.asm +InputName=rgb_to_yv12_mmx + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + !ENDIF # End Source File @@ -321,6 +575,18 @@ # End Custom Build +!ELSEIF "$(CFG)" == "core - Win32 Release _SMP" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release_SMP +InputPath=..\..\src\image\x86_asm\yuv_to_yv12_mmx.asm +InputName=yuv_to_yv12_mmx + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + !ENDIF # End Source File @@ -352,6 +618,18 @@ # End Custom Build +!ELSEIF "$(CFG)" == "core - Win32 Release _SMP" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release_SMP +InputPath=..\..\src\image\x86_asm\yuyv_to_yv12_mmx.asm +InputName=yuyv_to_yv12_mmx + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + !ENDIF # End Source File @@ -383,6 +661,18 @@ # End Custom Build +!ELSEIF "$(CFG)" == "core - Win32 Release _SMP" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release_SMP +InputPath=..\..\src\image\x86_asm\yv12_to_rgb24_mmx.asm +InputName=yv12_to_rgb24_mmx + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + !ENDIF # End Source File @@ -414,6 +704,18 @@ # End Custom Build +!ELSEIF "$(CFG)" == "core - Win32 Release _SMP" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release_SMP +InputPath=..\..\src\image\x86_asm\yv12_to_rgb32_mmx.asm +InputName=yv12_to_rgb32_mmx + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + !ENDIF # End Source File @@ -445,16 +747,52 @@ # End Custom Build +!ELSEIF "$(CFG)" == "core - Win32 Release _SMP" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release_SMP +InputPath=..\..\src\image\x86_asm\yv12_to_yuyv_mmx.asm +InputName=yv12_to_yuyv_mmx + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + !ENDIF # End Source File # End Group +# Begin Group "image_h" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\src\image\colorspace.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\image\font.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\image\image.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\image\interpolate8x8.h +# End Source File +# End Group # Begin Source File SOURCE=..\..\src\image\colorspace.c # End Source File # Begin Source File +SOURCE=..\..\src\image\font.c +# End Source File +# Begin Source File + SOURCE=..\..\src\image\image.c # End Source File # Begin Source File @@ -470,6 +808,50 @@ # PROP Default_Filter "" # Begin Source File +SOURCE=..\..\src\motion\x86_asm\sad_3dn.asm + +!IF "$(CFG)" == "core - Win32 Release" + +# PROP Ignore_Default_Tool 1 +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\motion\x86_asm\sad_3dn.asm +InputName=sad_3dn + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "core - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\motion\x86_asm\sad_3dn.asm +InputName=sad_3dn + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "core - Win32 Release _SMP" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release_SMP +InputPath=..\..\src\motion\x86_asm\sad_3dn.asm +InputName=sad_3dn + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + SOURCE=..\..\src\motion\x86_asm\sad_mmx.asm !IF "$(CFG)" == "core - Win32 Release" @@ -496,10 +878,124 @@ # End Custom Build +!ELSEIF "$(CFG)" == "core - Win32 Release _SMP" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release_SMP +InputPath=..\..\src\motion\x86_asm\sad_mmx.asm +InputName=sad_mmx + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\motion\x86_asm\sad_sse2.asm + +!IF "$(CFG)" == "core - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\motion\x86_asm\sad_sse2.asm +InputName=sad_sse2 + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "core - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\motion\x86_asm\sad_sse2.asm +InputName=sad_sse2 + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "core - Win32 Release _SMP" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release_SMP +InputPath=..\..\src\motion\x86_asm\sad_sse2.asm +InputName=sad_sse2 + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\motion\x86_asm\sad_xmm.asm + +!IF "$(CFG)" == "core - Win32 Release" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=..\..\src\motion\x86_asm\sad_xmm.asm +InputName=sad_xmm + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "core - Win32 Debug" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=..\..\src\motion\x86_asm\sad_xmm.asm +InputName=sad_xmm + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "core - Win32 Release _SMP" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release_SMP +InputPath=..\..\src\motion\x86_asm\sad_xmm.asm +InputName=sad_xmm + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + !ENDIF # End Source File # End Group +# Begin Group "motion_h" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\src\motion\motion.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\motion\sad.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\motion\smp_motion_est.h +# End Source File +# End Group # Begin Source File SOURCE=..\..\src\motion\motion_comp.c @@ -512,6 +1008,10 @@ SOURCE=..\..\src\motion\sad.c # End Source File +# Begin Source File + +SOURCE=..\..\src\motion\smp_motion_est.c +# End Source File # End Group # Begin Group "prediction" @@ -520,6 +1020,10 @@ SOURCE=..\..\src\prediction\mbprediction.c # End Source File +# Begin Source File + +SOURCE=..\..\src\prediction\mbprediction.h +# End Source File # End Group # Begin Group "quant" @@ -545,7 +1049,7 @@ !ELSEIF "$(CFG)" == "core - Win32 Debug" -# Begin Custom Build +# Begin Custom Build - Assembling $(InputPath) IntDir=.\Debug InputPath=..\..\src\quant\x86_asm\quantize4_mmx.asm InputName=quantize4_mmx @@ -555,6 +1059,18 @@ # End Custom Build +!ELSEIF "$(CFG)" == "core - Win32 Release _SMP" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release_SMP +InputPath=..\..\src\quant\x86_asm\quantize4_mmx.asm +InputName=quantize4_mmx + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + !ENDIF # End Source File @@ -576,7 +1092,7 @@ !ELSEIF "$(CFG)" == "core - Win32 Debug" -# Begin Custom Build +# Begin Custom Build - Assembling $(InputPath) IntDir=.\Debug InputPath=..\..\src\quant\x86_asm\quantize_mmx.asm InputName=quantize_mmx @@ -586,10 +1102,42 @@ # End Custom Build +!ELSEIF "$(CFG)" == "core - Win32 Release _SMP" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release_SMP +InputPath=..\..\src\quant\x86_asm\quantize_mmx.asm +InputName=quantize_mmx + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + !ENDIF # End Source File # End Group +# Begin Group "quant_h" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\src\quant\adapt_quant.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\quant\quant_h263.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\quant\quant_matrix.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\quant\quant_mpeg4.h +# End Source File +# End Group # Begin Source File SOURCE=..\..\src\quant\adapt_quant.c @@ -641,6 +1189,18 @@ # End Custom Build +!ELSEIF "$(CFG)" == "core - Win32 Release _SMP" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release_SMP +InputPath=..\..\src\utils\x86_asm\cpuid.asm +InputName=cpuid + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + !ENDIF # End Source File @@ -672,10 +1232,50 @@ # End Custom Build +!ELSEIF "$(CFG)" == "core - Win32 Release _SMP" + +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release_SMP +InputPath=..\..\src\utils\x86_asm\mem_transfer_mmx.asm +InputName=mem_transfer_mmx + +"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) + +# End Custom Build + !ENDIF # End Source File # End Group +# Begin Group "utils_h" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\src\utils\emms.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\utils\mbfunctions.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\utils\mem_align.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\utils\mem_transfer.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\utils\ratecontrol.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\utils\timer.h +# End Source File +# End Group # Begin Source File SOURCE=..\..\src\utils\emms.c @@ -701,6 +1301,34 @@ SOURCE=..\..\src\utils\timer.c # End Source File # End Group +# Begin Group "xvidcore_h" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\src\decoder.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\divx4.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\encoder.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\global.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\portab.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\xvid.h +# End Source File +# End Group # Begin Source File SOURCE=..\..\src\decoder.c